I am deforming a spherical model but the model is not being rendered correctly.
I tried to deform a similar model in a simple C# app using directX and I got the result that I expected.
The blue sphere in the picture is what is created by 3dgs and the orange sphere is the result of a quick directX app.
The effects of the lighting indicate that the normals are being updated but it seems that the z-buffer is not working correctly.
Any ideas or suggestions?
