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prefab #128582
05/08/07 09:50
05/08/07 09:50
Joined: Apr 2007
Posts: 83
prog Offline OP
Junior Member
prog  Offline OP
Junior Member

Joined: Apr 2007
Posts: 83
how to save an entity as a prefab(.wmp)?
i.e., an entity should have the properties of a <block> but not <object>.

Re: prefab [Re: prog] #128583
05/08/07 09:56
05/08/07 09:56
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
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tompo  Offline
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Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
I'm not sure what you mean? My.polygon = on; ?!?!
Or convert medel to terrain in MED ?!?!


Never say never.
Re: prefab [Re: tompo] #128584
05/08/07 10:03
05/08/07 10:03
Joined: Apr 2007
Posts: 83
prog Offline OP
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prog  Offline OP
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Joined: Apr 2007
Posts: 83
No, i want the car entity to have the properties of a block.
i.e., when we right-click and select properties then it shud have the properties of a block, instead of entity's properties.

Last edited by ana; 05/08/07 10:05.
Re: prefab [Re: prog] #128585
05/08/07 10:45
05/08/07 10:45
Joined: Oct 2003
Posts: 702
Z
zazang Offline
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zazang  Offline
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Z

Joined: Oct 2003
Posts: 702
Then you have to add the car as a prefab,but I dont understand why you need it as you can add it as a model and have a better fps and good collision detection as well.



Re: prefab [Re: zazang] #128586
05/08/07 10:50
05/08/07 10:50
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

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Captain_Kiyaku  Offline

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Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
i'm not sure, i just have the beta version running here, but i think MED can save the model as wmp, but not sure (at least you can load wmp into MED).

So if it's a model (.mdl extension), try to open MED, then open your model and click Save As and try to choose .wmp as extention from the file list.

The beta version can important MDL into WED and load it as blocks, so MED doesn't ghave this function anymore, which make it hard for me to check right now.


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