No not the american expression for being violently sick i was wondering what would be the best way to go about blowing bits off a starship in combat.for instance the ship below, if it`s shields fail and hull integrity falls below 50% i`d like bits to blow off, like the wings [img=http://img99.imageshack.us/img99/6311/galux9.th.png] so how would i go about this? any thoughts?
Why does everyone like dolphins?
Never trust a species which smiles all the time!
does`nt vector to mesh just deform the model? i`d like bits to fly off and be able to casue damage if they are large enough. adding a new damage texture would be ok for showing up mild damage like burn marks and particles being emited from blown off bits would be cool.
Why does everyone like dolphins?
Never trust a species which smiles all the time!
Gib functions are another way. You can ent_create or gib create upon a certain number of hits or a vulnerable area is struck, much like 'dust' particles.