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blowing chunks #128666
05/08/07 16:35
05/08/07 16:35
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline OP
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jigalypuff  Offline OP
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Joined: Nov 2005
Posts: 1,007
No not the american expression for being violently sick
i was wondering what would be the best way to go about blowing bits off a starship in combat.for instance the ship below, if it`s shields fail and hull integrity falls below 50% i`d like bits to blow off, like the wings
[img=http://img99.imageshack.us/img99/6311/galux9.th.png]
so how would i go about this? any thoughts?


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: blowing chunks [Re: jigalypuff] #128667
05/08/07 18:40
05/08/07 18:40
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
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tompo  Offline
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Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
vec_to_mesh maybe? + some dirty skins? + some smoke particles?


Never say never.
Re: blowing chunks [Re: tompo] #128668
05/09/07 15:19
05/09/07 15:19
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Scorpion  Offline
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Posts: 1,619
Germany
no vec_to_mesh and an easy ent_create? + particles?

Re: blowing chunks [Re: Scorpion] #128669
05/09/07 16:53
05/09/07 16:53
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline OP
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jigalypuff  Offline OP
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Joined: Nov 2005
Posts: 1,007
does`nt vector to mesh just deform the model? i`d like bits to fly off and be able to casue damage if they are large enough. adding a new damage texture would be ok for showing up mild damage like burn marks and particles being emited from blown off bits would be cool.


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: blowing chunks [Re: jigalypuff] #128670
05/10/07 02:32
05/10/07 02:32
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Posts: 2,503
SC, United States
It's hard, but you should divide the mesh into several pieces...

Then connect 'em after a proc_late() and with offsets/vec_rotate()...

good luck


xXxGuitar511
- Programmer
Re: blowing chunks [Re: xXxGuitar511] #128671
05/10/07 06:45
05/10/07 06:45
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Joined: Mar 2003
Posts: 4,264
Wellington
Gib functions are another way.
You can ent_create or gib create upon a certain number of hits or a vulnerable area is struck, much like 'dust' particles.

Re: blowing chunks [Re: Nems] #128672
05/10/07 15:44
05/10/07 15:44
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline OP
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jigalypuff  Offline OP
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Joined: Nov 2005
Posts: 1,007
divideing the mesh is easy enough i make my own, i`ll take a squiz at this when i get the rest of the code sorted out. thanks for the advice guys


Why does everyone like dolphins? Never trust a species which smiles all the time!

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