But again ,
if you can't produce pro looking textures, normal maps , level architecture ,
and i don't talk about characters ... work on textures , lightening, 2D art ,
3D modeling , rigging, animating , etc ... you can't imagine the hours of work
if you' re not a complete team

I think expensive engines are for skilled teams that can pproduce fast
amazing 3D things. But if you can afford it , and if it's workflow is really fast and great , why not

?