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Maia Sem Limites - Multiplayer Racing Game #129307
05/10/07 18:59
05/10/07 18:59
Joined: Nov 2006
Posts: 12
Portugal
J
JoaoR Offline OP
Newbie
JoaoR  Offline OP
Newbie
J

Joined: Nov 2006
Posts: 12
Portugal
Hi guys!

Im developing a racing game as my final college thesis. Im making an arcade game based in a real urban environment, its a multilayer game to be played over a lan and "maybe" over the internet too. Lets see...

Im not an experienced 3DGS user, but ive already got some good info here on the forum and im doing the c-script workshops.. And i hope you can help me a bit too...

Im using 3DGS 6.50 Pro.

I think ive already talked too much for now....

Here are some pics of my first model:





im working on the texture right now, but im mainly interested in the script at this moment...

Im with some problems to decide what physic engine i should use, newton or 3DGS physic engine (ODE)...

ty

Re: Maia Sem Limites - Multiplayer Racing Game [Re: JoaoR] #129308
05/10/07 19:02
05/10/07 19:02
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
wow, looks very nice to me.
Granted, I'm not a modeler, but it does look like it's good. Depending on how many cars you'll have, 4034 tris should be fine...
and I think it looks great!seems to be a nice job on the skinning as well!


~"I never let school interfere with my education"~
-Mark Twain
Re: Maia Sem Limites - Multiplayer Racing Game [Re: Germanunkol] #129309
05/10/07 20:36
05/10/07 20:36
Joined: Sep 2002
Posts: 1,181
germany
E
Endgegner Offline
Serious User
Endgegner  Offline
Serious User
E

Joined: Sep 2002
Posts: 1,181
germany
Wow, looks great. You nailed the proportions perfectly, the headlights look nice (from a photo, I guess?)... Looking forward to the game and watching it develop .

Re: Maia Sem Limites - Multiplayer Racing Game [Re: Endgegner] #129310
05/10/07 21:32
05/10/07 21:32
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
great modeling mate!

no criticisms... i'm making a car game at the moment for school (i'm starting to see quite a few car projects around here) and i'm programming my own physics. i chose this just because i know exactly how the whole thing works, because otherwise i'd be worried about unexpected behaviour.

keep it up

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Maia Sem Limites - Multiplayer Racing Game [Re: JibbSmart] #129311
05/11/07 00:04
05/11/07 00:04
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline
User
Carloos  Offline
User

Joined: Mar 2005
Posts: 514
Brazil
Real nice modelling, just loved the Mini model, very very realistic.

Congrats for this nice art work, hope to see your game in shape as soon as possible.

Re: Maia Sem Limites - Multiplayer Racing Game [Re: Carloos] #129312
05/11/07 00:57
05/11/07 00:57
Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Pedro_Amorim Offline
Member
Pedro_Amorim  Offline
Member

Joined: Nov 2006
Posts: 129
Gondomar, Portugal
YOYOYO buddy.
nice work so far. lets hope we can both do our games or else we are screwed. lol


Re: Maia Sem Limites - Multiplayer Racing Game [Re: Pedro_Amorim] #129313
05/11/07 06:28
05/11/07 06:28
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Joined: Jan 2004
Posts: 3,023
The Netherlands
contact me via msn messenger, i got something you'll like (ie, a A6 physics engine based car code).

nice model btw
maybe we can work out some kind of deal

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Maia Sem Limites - Multiplayer Racing Game [Re: Helghast] #129314
05/11/07 18:04
05/11/07 18:04
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Nice and professional look, great modeling !!
Btw, I can't believe this is your first model and if it is, then I must say you're quite skilled

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
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Re: Maia Sem Limites - Multiplayer Racing Game [Re: frazzle] #129315
05/11/07 20:20
05/11/07 20:20
Joined: Nov 2006
Posts: 12
Portugal
J
JoaoR Offline OP
Newbie
JoaoR  Offline OP
Newbie
J

Joined: Nov 2006
Posts: 12
Portugal
ty all for the comments.

it ll be possible to have 4 players at the same time, so for now I assume we can have 4 vehicles in the level at the same time, i don't know if I ll include some traffic..

Right now im testing physic engines, ive already tried newton and it seems a really good engine, with nice features, but its an old plugin with some issues.
Since i have the pro edition, maybe the best for me and to have a good support here is working with the 3DGS physic engine (ODE). I think ll try the car project template just to have an idea of what can i achieve with ODE.

@Endgegner
the best way to create realistic textures in almost all kinda of models is using photos as references to texture it...

@dennis_fantasy
ty for your help, I ll contact u soon to check what u have for me..

@frazzle
I watched some tutorials to know how the best techniques to model cars, and i tried a bit in a previous model first, but i haven't finished it.

and ty Carloos for your help!

Last edited by JoaoR; 05/11/07 20:22.
Re: Maia Sem Limites - Multiplayer Racing Game [Re: JoaoR] #129316
09/24/07 16:02
09/24/07 16:02
Joined: Nov 2006
Posts: 12
Portugal
J
JoaoR Offline OP
Newbie
JoaoR  Offline OP
Newbie
J

Joined: Nov 2006
Posts: 12
Portugal
well, im still working on this project, i havent updated this topic since im working more in the art of the game than in the code. I ll not make it multiplayer for now, i just want to finish the level and im developing a time attack mode just to be "a game", since i have to finish this project for my university.

Here are some fresh SS and some videos in the bottom:

Mini textured - front


Mini back


WIP level ss - still missing trees, lights, and so on... (ingame ss)







Level is like 20k tris and 90 textures right now, i think ill finish with 110/115 texture... :S
The entire level is based in an urban circuit, so im trying to make it looks like the real.

Here are some old videos:
http://hawkins.ptservers.org/stuff/files/msl-teste5.avi
http://hawkins.ptservers.org/stuff/files/msl-teste.avi

Im developing the time attack mode right now, if u can give me some help, it ll be nice.
http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/788389/an/0/page/0#Post788389

have fun.

Last edited by JoaoR; 09/24/07 16:04.
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