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Maia Sem Limites - Multiplayer Racing Game
#129307
05/10/07 18:59
05/10/07 18:59
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Joined: Nov 2006
Posts: 12 Portugal
JoaoR
OP
Newbie
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OP
Newbie
Joined: Nov 2006
Posts: 12
Portugal
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Hi guys! Im developing a racing game as my final college thesis. Im making an arcade game based in a real urban environment, its a multilayer game to be played over a lan and "maybe" over the internet too. Lets see... Im not an experienced 3DGS user, but ive already got some good info here on the forum and im doing the c-script workshops.. And i hope you can help me a bit too... Im using 3DGS 6.50 Pro. I think ive already talked too much for now.... Here are some pics of my first model: im working on the texture right now, but im mainly interested in the script at this moment... Im with some problems to decide what physic engine i should use, newton or 3DGS physic engine (ODE)... ty
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Re: Maia Sem Limites - Multiplayer Racing Game
[Re: JoaoR]
#129308
05/10/07 19:02
05/10/07 19:02
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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wow, looks very nice to me. Granted, I'm not a modeler, but it does look like it's good. Depending on how many cars you'll have, 4034 tris should be fine... and I think it looks great!seems to be a nice job on the skinning as well!
~"I never let school interfere with my education"~ -Mark Twain
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Re: Maia Sem Limites - Multiplayer Racing Game
[Re: Endgegner]
#129310
05/10/07 21:32
05/10/07 21:32
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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great modeling mate!
no criticisms... i'm making a car game at the moment for school (i'm starting to see quite a few car projects around here) and i'm programming my own physics. i chose this just because i know exactly how the whole thing works, because otherwise i'd be worried about unexpected behaviour.
keep it up
julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: Maia Sem Limites - Multiplayer Racing Game
[Re: Pedro_Amorim]
#129313
05/11/07 06:28
05/11/07 06:28
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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contact me via msn messenger, i got something you'll like (ie, a A6 physics engine based car code). nice model btw maybe we can work out some kind of deal regards,
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Re: Maia Sem Limites - Multiplayer Racing Game
[Re: Helghast]
#129314
05/11/07 18:04
05/11/07 18:04
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Nice and professional look, great modeling !! Btw, I can't believe this is your first model and if it is, then I must say you're quite skilled Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Maia Sem Limites - Multiplayer Racing Game
[Re: frazzle]
#129315
05/11/07 20:20
05/11/07 20:20
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Joined: Nov 2006
Posts: 12 Portugal
JoaoR
OP
Newbie
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OP
Newbie
Joined: Nov 2006
Posts: 12
Portugal
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ty all for the comments. it ll be possible to have 4 players at the same time, so for now I assume we can have 4 vehicles in the level at the same time, i don't know if I ll include some traffic.. Right now im testing physic engines, ive already tried newton and it seems a really good engine, with nice features, but its an old plugin with some issues. Since i have the pro edition, maybe the best for me and to have a good support here is working with the 3DGS physic engine (ODE). I think ll try the car project template just to have an idea of what can i achieve with ODE. @Endgegner the best way to create realistic textures in almost all kinda of models is using photos as references to texture it... @dennis_fantasy ty for your help, I ll contact u soon to check what u have for me.. @frazzle I watched some tutorials to know how the best techniques to model cars, and i tried a bit in a previous model first, but i haven't finished it. and ty Carloos for your help!
Last edited by JoaoR; 05/11/07 20:22.
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Re: Maia Sem Limites - Multiplayer Racing Game
[Re: JoaoR]
#129316
09/24/07 16:02
09/24/07 16:02
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Joined: Nov 2006
Posts: 12 Portugal
JoaoR
OP
Newbie
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OP
Newbie
Joined: Nov 2006
Posts: 12
Portugal
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well, im still working on this project, i havent updated this topic since im working more in the art of the game than in the code. I ll not make it multiplayer for now, i just want to finish the level and im developing a time attack mode just to be "a game", since i have to finish this project for my university. Here are some fresh SS and some videos in the bottom: Mini textured - front Mini back WIP level ss - still missing trees, lights, and so on... (ingame ss) Level is like 20k tris and 90 textures right now, i think ill finish with 110/115 texture... :S The entire level is based in an urban circuit, so im trying to make it looks like the real. Here are some old videos: http://hawkins.ptservers.org/stuff/files/msl-teste5.avi http://hawkins.ptservers.org/stuff/files/msl-teste.avi Im developing the time attack mode right now, if u can give me some help, it ll be nice. http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/788389/an/0/page/0#Post788389have fun.
Last edited by JoaoR; 09/24/07 16:04.
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