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Musthave Tools
#129752
05/14/07 13:13
05/14/07 13:13
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Joined: Mar 2007
Posts: 261 Germany
Thracian
OP
Member
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OP
Member
Joined: Mar 2007
Posts: 261
Germany
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Hello, i have a more general question: What are absolute "musthave-tools" for game developers (in addition to 3dgs, of course ). I thought: - Blender - Gimp - Fraps - ArtRage - Dogwaffle - Photo Filtre What tools would you recommend?
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All programmers are playwrights and all computers are lousy actors.
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Re: Musthave Tools
[Re: Thracian]
#129754
05/14/07 14:32
05/14/07 14:32
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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For me with GameStudio
- Blender - GIMP - Code::Blocks / Visual Studio(Or another C/C++ IDE) - SMEE - Sphere - DEX Soft
But for GameDev in general: - Modelling, e.g. Blender - IDE, e.g. Code::Blocks - Compiler, e.g. MinGW/gcc - Intarwab, e.g. Google - Image handling, e.g.GIMP - Engine, e.g. GameStudio / AGE - Audio handling, e.g. Reason
"Yesterday was once today's tomorrow."
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Re: Musthave Tools
[Re: Wicht]
#129757
05/14/07 18:27
05/14/07 18:27
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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- OpenOffice or MS Office for document solutions - A PDF creator for distributing documents (OO has a build in converter) - A code-editor other than SED for various reasons. I own Visual Studio but I kept on my personal favorite: ConTEXT. I stay on VS for DLL and C++ programming. - Tortoise SVN if you rely on Revision Control (SVN is the successor of CVS; but it depends on personal needs - artists would choose AlienBrain or such) - A 2D graphics program of your choice (arguing which program is better is senseless when a user is able to make stunning graphics with a program which is dismissed by others ) - DDS converters: NVidia Texture Tool and ATI Compressonator - Wings3D - Milkshape 3D - one prominent commercial modeling package or blender. If you are a student, you get stunning discount prices, e.g. on Cinema4D R10 - Tattoo for skinning. This is the only freeware tool the features paint-on-UV-map-by-painting-on-the-model. DeepPaint3D and BodyPaint are commercial solutions which are far better and feature rich. - LithUnwrap for skinning. I prefer the skinning feature of WIngs3D over LithUnwrap, but it has also its strengths. - Audacity - VirtualDub and any other video software of your choice. In combination with FRAPS for taking ingame videos. Or Taksi, which is a bit slower, though - but free. - FolderShare - a p2p client which makes it easy to share folders between teammembers (if you dont have a FTP or a SVN server) - Harry's FontGenerator - if you are into OOP or are used to plan your software before you program it , try FUJABA as UML modeling suite (free) - for JAVA apps (tools, etc.), use Eclipse - HelpNDoc for documentations and manuals - DDS and TGA thumbnails previews for the Windows Explorer shell there are a lot of other tools, but I guess most in my list are not listed above [EDIT] and COFFEE!
Last edited by HeelX; 05/14/07 18:27.
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Re: Musthave Tools
[Re: Wicht]
#129758
05/14/07 18:44
05/14/07 18:44
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
User
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User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
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Hiya. -Corel Painter / Adobe Photoshop -[graphics tablet; Intuous] -UltimateUnwrap3D -Softimage|XSI -Hexagon 2.1 -regular ol' paper and pens/pencils, of course! ...and a few "nice to haves"... --Bodypaint3D --some type of terrain tool like "PnP Terrain Creator", "TED" (http://www.d-grafix.com/?page=ted), etc.
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
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Re: Musthave Tools
[Re: Paul_L_Ming]
#129759
05/14/07 19:08
05/14/07 19:08
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Joined: Aug 2005
Posts: 1,012 germany, dresden
ulf
Serious User
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Serious User
Joined: Aug 2005
Posts: 1,012
germany, dresden
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have a look at my mega gamedev linklist wich is meant as a "must have" starting point for indipendent game developers. feel free to comment if you think its missing something. iam still working on it.
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Re: Musthave Tools
[Re: sueds]
#129761
05/15/07 05:26
05/15/07 05:26
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Joined: Aug 2000
Posts: 7,490
Orange Brat
Senior Expert
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Senior Expert
Joined: Aug 2000
Posts: 7,490
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Here's my list. Note that some of this I haven't had a chance to use yet but I would consider them necessary for their particular specialty. My list is designed mostly around quality cheap or freeware applications:
Modeling and/or animation: Blender, Milkshape, Wings3D, Ultimate Unwrap3D, and fragMotion (Wings3D should take a more prominent place in a 3DGS developer's toolbox given it features FBX import/export and new beta versions of 3DGS feature this as well. The fact that our FBX allows up to 4 bones per vertex is great. fragMotion will soon feature FBX, too)
2D: Paint.NET (with DDS plugin), Inkscape (for vector graphics and PDF creation), Wood Workshop {These two free programs continue to amaze and grow in power with each successive update. They also use a traditional Windows UI, so none of that esoteric GIMP nonsense. However, GIMP is a nice program, as well and should also be considered. Wood Workshop is a freeware texture creator esp made for wood textures, although it can be used to make just about anything if you use your imagination)
Audio and video: Kristal Audio Engine, Audacity, Exact Audio Copy, burnatonce, dbPowerAmp (with OGG encoder), Virtualdub, and appropriate video encoders
Misc: Pencil/pen, paper, lots of caffeine, and a good selection of music with headphones, FontGenerator, Easy Particles 3, CRED tool, SMEE, Dan's Arch-E 3DGS arch/stairs generator, Inno Setup with ISTool, OpenOffice or Atlantis Nova word processor, Adobe Reader, and of course 3DGS
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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