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Musthave Tools #129752
05/14/07 13:13
05/14/07 13:13
Joined: Mar 2007
Posts: 261
Germany
Thracian Offline OP
Member
Thracian  Offline OP
Member

Joined: Mar 2007
Posts: 261
Germany
Hello,
i have a more general question: What are absolute "musthave-tools" for game developers (in addition to 3dgs, of course ). I thought:

- Blender
- Gimp
- Fraps
- ArtRage
- Dogwaffle
- Photo Filtre

What tools would you recommend?


------------------------

All programmers are playwrights and all computers are lousy actors.
Re: Musthave Tools [Re: Thracian] #129753
05/14/07 14:27
05/14/07 14:27
Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
S
Sebe Offline
Serious User
Sebe  Offline
Serious User
S

Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
Hmm, I keep it rather simple

- 2D Art: Photoshop/Gimp
- 3D Art: Blender/Wings/Others

And that's all, apart from an Engine (3DGS) that I use, sometimes also IceX2 for terrain creation. If you know how to handle e.g. Photoshop and Blender, you're able to create almost everything that you need. And naturally the forums here, that's the best "tool" for game creation.

Re: Musthave Tools [Re: Thracian] #129754
05/14/07 14:32
05/14/07 14:32
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
For me with GameStudio

- Blender
- GIMP
- Code::Blocks / Visual Studio(Or another C/C++ IDE)
- SMEE
- Sphere
- DEX Soft

But for GameDev in general:
- Modelling, e.g. Blender
- IDE, e.g. Code::Blocks
- Compiler, e.g. MinGW/gcc
- Intarwab, e.g. Google
- Image handling, e.g.GIMP
- Engine, e.g. GameStudio / AGE
- Audio handling, e.g. Reason


"Yesterday was once today's tomorrow."
Re: Musthave Tools [Re: Inestical] #129755
05/14/07 15:12
05/14/07 15:12
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
You all forgot to mention a slice of paper and a pencil


Models, Textures and Games from Dexsoft
Re: Musthave Tools [Re: Machinery_Frank] #129756
05/14/07 17:24
05/14/07 17:24
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
W
Wicht Offline
User
Wicht  Offline
User
W

Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
Quote:

You all forgot to mention a slice of paper and a pencil




And a brain ...

Re: Musthave Tools [Re: Wicht] #129757
05/14/07 18:27
05/14/07 18:27
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
- OpenOffice or MS Office for document solutions
- A PDF creator for distributing documents (OO has a build in converter)
- A code-editor other than SED for various reasons. I own Visual Studio but I kept on my personal favorite: ConTEXT. I stay on VS for DLL and C++ programming.
- Tortoise SVN if you rely on Revision Control (SVN is the successor of CVS; but it depends on personal needs - artists would choose AlienBrain or such)
- A 2D graphics program of your choice (arguing which program is better is senseless when a user is able to make stunning graphics with a program which is dismissed by others )
- DDS converters: NVidia Texture Tool and ATI Compressonator
- Wings3D
- Milkshape 3D
- one prominent commercial modeling package or blender. If you are a student, you get stunning discount prices, e.g. on Cinema4D R10
- Tattoo for skinning. This is the only freeware tool the features paint-on-UV-map-by-painting-on-the-model. DeepPaint3D and BodyPaint are commercial solutions which are far better and feature rich.
- LithUnwrap for skinning. I prefer the skinning feature of WIngs3D over LithUnwrap, but it has also its strengths.
- Audacity
- VirtualDub and any other video software of your choice. In combination with FRAPS for taking ingame videos. Or Taksi, which is a bit slower, though - but free.
- FolderShare - a p2p client which makes it easy to share folders between teammembers (if you dont have a FTP or a SVN server)
- Harry's FontGenerator
- if you are into OOP or are used to plan your software before you program it , try FUJABA as UML modeling suite (free)
- for JAVA apps (tools, etc.), use Eclipse
- HelpNDoc for documentations and manuals
- DDS and TGA thumbnails previews for the Windows Explorer shell

there are a lot of other tools, but I guess most in my list are not listed above

[EDIT] and COFFEE!

Last edited by HeelX; 05/14/07 18:27.
Re: Musthave Tools [Re: Wicht] #129758
05/14/07 18:44
05/14/07 18:44
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

-Corel Painter / Adobe Photoshop
-[graphics tablet; Intuous]
-UltimateUnwrap3D
-Softimage|XSI
-Hexagon 2.1
-regular ol' paper and pens/pencils, of course!

...and a few "nice to haves"...

--Bodypaint3D
--some type of terrain tool like "PnP Terrain Creator", "TED" (http://www.d-grafix.com/?page=ted), etc.


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: Musthave Tools [Re: Paul_L_Ming] #129759
05/14/07 19:08
05/14/07 19:08
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
Serious User
ulf  Offline
Serious User

Joined: Aug 2005
Posts: 1,012
germany, dresden
have a look at my mega gamedev linklist wich is meant as a "must have" starting point for indipendent game developers. feel free to comment if you think its missing something. iam still working on it.

Re: Musthave Tools [Re: ulf] #129760
05/14/07 21:16
05/14/07 21:16
Joined: Jan 2007
Posts: 230
london uk/ paris
S
sueds Offline
Member
sueds  Offline
Member
S

Joined: Jan 2007
Posts: 230
london uk/ paris
I was thinking about

- Blender ( I finally realise it was a good engine)/ 3dgs
- Lightwave / xsi
- Photoshop /gimp
- reason /audition
- combustion/ after effects ( not necessary but usefull for a good presentation using avi )

cheers

Re: Musthave Tools [Re: sueds] #129761
05/15/07 05:26
05/15/07 05:26
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Here's my list. Note that some of this I haven't had a chance to use yet but I would consider them necessary for their particular specialty. My list is designed mostly around quality cheap or freeware applications:

Modeling and/or animation: Blender, Milkshape, Wings3D, Ultimate Unwrap3D, and fragMotion
(Wings3D should take a more prominent place in a 3DGS developer's toolbox given it features FBX import/export and new beta versions of 3DGS feature this as well. The fact that our FBX allows up to 4 bones per vertex is great. fragMotion will soon feature FBX, too)

2D: Paint.NET (with DDS plugin), Inkscape (for vector graphics and PDF creation), Wood Workshop
{These two free programs continue to amaze and grow in power with each successive update. They also use a traditional Windows UI, so none of that esoteric GIMP nonsense. However, GIMP is a nice program, as well and should also be considered. Wood Workshop is a freeware texture creator esp made for wood textures, although it can be used to make just about anything if you use your imagination)

Audio and video: Kristal Audio Engine, Audacity, Exact Audio Copy, burnatonce, dbPowerAmp (with OGG encoder), Virtualdub, and appropriate video encoders

Misc: Pencil/pen, paper, lots of caffeine, and a good selection of music with headphones, FontGenerator, Easy Particles 3, CRED tool, SMEE, Dan's Arch-E 3DGS arch/stairs generator, Inno Setup with ISTool, OpenOffice or Atlantis Nova word processor, Adobe Reader, and of course 3DGS


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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