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low-poly power generator model #130078
05/15/07 21:20
05/15/07 21:20
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Hi,

I created a low-poly power generator (about 800 triangles). Here is a screenshot from my modelling software:



Most time went into texture-painting. I created height-, spec- and normal-maps and made a few render images with them (it looks similar in-game with normal-mapping but textures would not be that high-res):












Best regards,
Frank


Models, Textures and Games from Dexsoft
Re: low-poly power generator model [Re: Machinery_Frank] #130079
05/15/07 21:50
05/15/07 21:50
Joined: Jun 2005
Posts: 656
G
Grafton Offline
User
Grafton  Offline
User
G

Joined: Jun 2005
Posts: 656
FanTastic! I wish I had your talents Frank!


Not two, not one.
Re: low-poly power generator model [Re: Grafton] #130080
05/15/07 22:20
05/15/07 22:20
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline
User
Carloos  Offline
User

Joined: Mar 2005
Posts: 514
Brazil
Very well done. Congratulations.

Re: low-poly power generator model [Re: Carloos] #130081
05/15/07 22:58
05/15/07 22:58
Joined: Nov 2006
Posts: 63
New England
Jay_Watergate Offline
Junior Member
Jay_Watergate  Offline
Junior Member

Joined: Nov 2006
Posts: 63
New England
quick question - how do you go about painting your skins? Just a photoshop-like program, or do you have special hardware/software? Awsome model, and the normalmaps make it really stand out.

Regards


"What is written in stone will remain until dust, but not a year longer." Visit www.deckscapedesign.com to see current design work on our local skatepark.
Re: low-poly power generator model [Re: Jay_Watergate] #130082
05/16/07 00:55
05/16/07 00:55
Joined: Sep 2005
Posts: 357
Florida
Hellcrypt Offline
Senior Member
Hellcrypt  Offline
Senior Member

Joined: Sep 2005
Posts: 357
Florida
If I remember correctly, he uses Gimp.


I do not solve problems.... I prevent them.
Re: low-poly power generator model [Re: Hellcrypt] #130083
05/16/07 04:12
05/16/07 04:12
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
Third screen looks incredibly realistic. As for the whole model, i think generator's right part is too low-poly. Anyway, great work as always

Re: low-poly power generator model [Re: Shadow969] #130084
05/16/07 05:10
05/16/07 05:10
Joined: Jan 2007
Posts: 230
london uk/ paris
S
sueds Offline
Member
sueds  Offline
Member
S

Joined: Jan 2007
Posts: 230
london uk/ paris
I saw you were using lightwave, but did you use also the normal map pluging ? or is it lightwave bump mapping ?

anyways great job !

cheers

Re: low-poly power generator model [Re: sueds] #130085
05/16/07 07:34
05/16/07 07:34
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Josiah:
Thank you! But it is no talent, just work and reading tutorials often.
It took me 3 evenings: 2 for texture-painting and 1 for the model + rendering

Carloos:
Thank you!

JayWatergate:
Hellcrypt is right (my regards to Hellcrypt ) - I use "TheGIMP". It is a fantastic tool and even delivers some nice features that Photoshop does not have. But it has weak points as well (e.g. scaling brushes).
Actually it is only painting and blending layers over each other. My original textures have 2048 pixel-size each and contain more than 10 layers per image to get the right effect.

Shadow969:
You are right. I have the same feeling about it. I try to add some edges to make it less blocky there.

Sueds:
Yes, I use and love Lightwave. I used the gray images for bump mapping. Normal maps are created in GIMP this time and for in-game rendering I would prefer them. Often they look even better than the bump-mapping from Lightwave. Maybe I make a shader screen-shot in Gamestudio as well.

Best regards,
Frank


Models, Textures and Games from Dexsoft
Re: low-poly power generator model [Re: Machinery_Frank] #130086
05/16/07 07:44
05/16/07 07:44
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
nice, but imo, all the generator consists of weathered steel, but the right part looks like it's been polished recently...? i'd love it to be as weathered and rotten as the rest, maybe some oil trails right off the top and a matching color. nevertheless, well done.

Re: low-poly power generator model [Re: broozar] #130087
05/16/07 07:56
05/16/07 07:56
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Good idea, broozar. I will try that out.


Models, Textures and Games from Dexsoft
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