trace from player with the same direction with scan texture or something
- if close change c_move from speed,0,0 to 0,0,speed so the player will be climbing and of course chang animation stile and for example change status of player and gravity (keep close to wall)
- if plyaer's status is climbing then trace from player ahead (if wall is not over) and above... and if trace above is close (ceiling is close) return to speed,0,0 but change gravity upside down (keep close celing)
Something like this?
Last edited by tompo; 05/16/07 21:30.