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Simple, fast, "shiny metal" shader? #130311
05/17/07 05:45
05/17/07 05:45
Joined: Dec 2006
Posts: 20
Spector Offline OP
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Spector  Offline OP
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Posts: 20
Hello.

Iam very new to 3DGS, however Iam learning quickly. Not too great code-wise, but generally.

Anyways, Im great at modeling, and Im making this awsome guy in an armored suit, but he looks rather plain right now - not very metal like.
Ive been looking into shaders, and I get thier basic function: change the look of somthing in realtime.

Im looking for the the most simple, fast, yet great looking shader that will create some nice "shiny metal" for my armor, and 1. wont eat CPU, and 2. looks great and easy to use.

Ive looked/searched for this kinda thing, but Im so new I wouldnt have known if I found it. ...found a nice fur shader, though. Will DEFINANTLY use that.

Thnx.

P.S. A nice first person shooter tutorial would be nice, too.

Re: Simple, fast, "shiny metal" shader? [Re: Spector] #130312
05/17/07 06:56
05/17/07 06:56
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
well the fur shader is slooooo, as far as a metal shader you could use a normal mapping shader, there is one on the wiki

Re: Simple, fast, "shiny metal" shader? [Re: lostclimate] #130313
05/17/07 07:06
05/17/07 07:06
Joined: Dec 2006
Posts: 20
Spector Offline OP
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Spector  Offline OP
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OH! I forgot to say, but I want one that doesnt need a pixel shader for the graphics card..seeing as how mine doesnt have one. Just to let you know.

Re: Simple, fast, "shiny metal" shader? [Re: Spector] #130314
05/17/07 07:09
05/17/07 07:09
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
oh, well a shader does need one, thats what a pixel shader is, there is nothing you can really do about that.

Re: Simple, fast, "shiny metal" shader? [Re: lostclimate] #130315
05/17/07 07:36
05/17/07 07:36
Joined: Dec 2006
Posts: 20
Spector Offline OP
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Spector  Offline OP
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Er...well..Ive seen pretty nice looking effects like the chrome shine in games like Need For Speed, and they run PERFECT on my comp. Thats really all I want: a "shine" to go over my metal texture, not really to make it look all realistic like this:

But like this:

See how its reflects a nice white shine? What I want doesnt even have to react to the in-game lighting (except maybe dissapear in the dark), but just give metal depth. You know?

I know of the "metallic" flag you can turn on for an object, but that looks rather blan.

Anything?

Re: Simple, fast, "shiny metal" shader? [Re: Spector] #130316
05/17/07 07:40
05/17/07 07:40
Joined: Nov 2006
Posts: 70
UK!
erbismi Offline
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erbismi  Offline
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UK!
The NFS game in the screenshot looks like it must be using somesort of shader, either environment mapping or render to texture.


-www.llamastormgames.page.tl
Re: Simple, fast, "shiny metal" shader? [Re: erbismi] #130317
05/17/07 07:42
05/17/07 07:42
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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yeah, if cars in need for speed look like that one your pc, then your computer supports shaders, what videocard does your computer have

Re: Simple, fast, "shiny metal" shader? [Re: lostclimate] #130318
05/17/07 07:43
05/17/07 07:43
Joined: Dec 2006
Posts: 20
Spector Offline OP
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Spector  Offline OP
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It has the GeForce 4 MX 440. However I always read online, and when I try to run high-end games that it doesnt have one.

Last edited by Spector; 05/17/07 07:44.
Re: Simple, fast, "shiny metal" shader? [Re: Spector] #130319
05/17/07 08:00
05/17/07 08:00
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
hmmmmm I know mx series doesnt..... on the front of the car bumper, is that a reflection or is that part of the actual texture, because if that is part of the the texture than they are probably just using something similar to a normal material. shaders wont work on you videocard at all, the fur shader wont either.

Re: Simple, fast, "shiny metal" shader? [Re: lostclimate] #130320
05/17/07 08:04
05/17/07 08:04
Joined: Dec 2006
Posts: 20
Spector Offline OP
Newbie
Spector  Offline OP
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Posts: 20
The white part in between the top and bottom opening on the bumber is I believe part of the texture..OR it could be the shine. But the best example of it is on the hood.

Whats really odd, is I was able to play the Prey demo....BEARLLY, but it worked!

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