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Simple, fast, "shiny metal" shader?
#130311
05/17/07 05:45
05/17/07 05:45
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Joined: Dec 2006
Posts: 20
Spector
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Hello. Iam very new to 3DGS, however Iam learning quickly. Not too great code-wise, but generally. Anyways, Im great at modeling, and Im making this awsome guy in an armored suit, but he looks rather plain right now - not very metal like. Ive been looking into shaders, and I get thier basic function: change the look of somthing in realtime. Im looking for the the most simple, fast, yet great looking shader that will create some nice "shiny metal" for my armor, and 1. wont eat CPU, and 2. looks great and easy to use. Ive looked/searched for this kinda thing, but Im so new I wouldnt have known if I found it. ...found a nice fur shader, though. Will DEFINANTLY use that. Thnx. P.S. A nice first person shooter tutorial would be nice, too.
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Re: Simple, fast, "shiny metal" shader?
[Re: lostclimate]
#130315
05/17/07 07:36
05/17/07 07:36
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Joined: Dec 2006
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Er...well..Ive seen pretty nice looking effects like the chrome shine in games like Need For Speed, and they run PERFECT on my comp. Thats really all I want: a "shine" to go over my metal texture, not really to make it look all realistic like this: But like this: See how its reflects a nice white shine? What I want doesnt even have to react to the in-game lighting (except maybe dissapear in the dark), but just give metal depth. You know? I know of the "metallic" flag you can turn on for an object, but that looks rather blan. Anything?
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Re: Simple, fast, "shiny metal" shader?
[Re: Spector]
#130316
05/17/07 07:40
05/17/07 07:40
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Joined: Nov 2006
Posts: 70 UK!
erbismi
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The NFS game in the screenshot looks like it must be using somesort of shader, either environment mapping or render to texture.
-www.llamastormgames.page.tl
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Re: Simple, fast, "shiny metal" shader?
[Re: lostclimate]
#130318
05/17/07 07:43
05/17/07 07:43
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It has the GeForce 4 MX 440. However I always read online, and when I try to run high-end games that it doesnt have one.
Last edited by Spector; 05/17/07 07:44.
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