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Re: Simple, fast, "shiny metal" shader?
[Re: Spector]
#130321
05/17/07 08:31
05/17/07 08:31
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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yeah, i know i used to have a non shader card that could play far cry, but every thing was just rendered all messed up like the terrain was ice blue, if you want to know how to do this just look up materials, and and look for settings like specular power and ambient, tweak them, and you should be able to get the effect you want, but it isnt a shader that that is using
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Re: Simple, fast, "shiny metal" shader?
[Re: fogman]
#130323
05/17/07 13:17
05/17/07 13:17
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Joined: Aug 2004
Posts: 1,305 New York
PrenceOfDarkness
Serious User
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Serious User
Joined: Aug 2004
Posts: 1,305
New York
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Is't there a flag metal=on that should do that?
Speaking of which I never got that to work anyone know how to use it?
"There is no problem that can't be solved with time and determination." -me prenceofdarkness for instant messages on AIM.
Looking for a model designer PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
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Re: Simple, fast, "shiny metal" shader?
[Re: Spector]
#130329
05/18/07 11:16
05/18/07 11:16
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Joined: Nov 2006
Posts: 70 UK!
erbismi
Junior Member
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Junior Member
Joined: Nov 2006
Posts: 70
UK!
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I have a pc with a Geforce2MX and NFS underground works fine on almost full settings, shaders and all.
-www.llamastormgames.page.tl
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Re: Simple, fast, "shiny metal" shader?
[Re: erbismi]
#130330
05/18/07 13:26
05/18/07 13:26
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Geforce2MX cannot run HLSL or ASM shaders. But it can run fixed function effects. And you can create multi-texturing (several textures at terrain), dot3-bump-mapping and cubic environment mapping with FFP.
Models, Textures and Games from Dexsoft
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