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Re: Simple, fast, "shiny metal" shader? [Re: Spector] #130321
05/17/07 08:31
05/17/07 08:31
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
yeah, i know i used to have a non shader card that could play far cry, but every thing was just rendered all messed up like the terrain was ice blue, if you want to know how to do this just look up materials, and and look for settings like specular power and ambient, tweak them, and you should be able to get the effect you want, but it isnt a shader that that is using

Re: Simple, fast, "shiny metal" shader? [Re: lostclimate] #130322
05/17/07 10:37
05/17/07 10:37
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
I think itīs just environment mapping. You can do that with FFP.
http://www.coniserver.net/wiki/index.php/Cubic_Enviroment_Shading_Shader


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Re: Simple, fast, "shiny metal" shader? [Re: fogman] #130323
05/17/07 13:17
05/17/07 13:17
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline
Serious User
PrenceOfDarkness  Offline
Serious User

Joined: Aug 2004
Posts: 1,305
New York
Is't there a flag metal=on that should do that?

Speaking of which I never got that to work anyone know how to use it?


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Re: Simple, fast, "shiny metal" shader? [Re: PrenceOfDarkness] #130324
05/17/07 14:51
05/17/07 14:51
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
Yes you can do cubic environment mapping in the fixed function...

That metal flag is an old flag, no longer used I think..


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Re: Simple, fast, "shiny metal" shader? [Re: Matt_Aufderheide] #130325
05/17/07 18:25
05/17/07 18:25
Joined: Dec 2006
Posts: 20
Spector Offline OP
Newbie
Spector  Offline OP
Newbie

Joined: Dec 2006
Posts: 20
Well, Im able to use the metalic flag, but like I said, its blan. Really all it does, from what Ive seen, is make it look like its trying to look like metal, but not shiny in anyway. Kinda hard to describe..

But what you guys mention is very helpful. I will try the code in the link as soon as I have the time today, and see if I cant get it to work.

Thnx.

Re: Simple, fast, "shiny metal" shader? [Re: Spector] #130326
05/17/07 21:21
05/17/07 21:21
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
well i dont think that card can even use ffp, i think the "environment map" is actually part of the texture.

Re: Simple, fast, "shiny metal" shader? [Re: lostclimate] #130327
05/17/07 23:59
05/17/07 23:59
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
even gf2 mx400 supported environment mapping


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Re: Simple, fast, "shiny metal" shader? [Re: mk_1] #130328
05/18/07 00:00
05/18/07 00:00
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
oh, well maybe then. hmmm

Re: Simple, fast, "shiny metal" shader? [Re: Spector] #130329
05/18/07 11:16
05/18/07 11:16
Joined: Nov 2006
Posts: 70
UK!
erbismi Offline
Junior Member
erbismi  Offline
Junior Member

Joined: Nov 2006
Posts: 70
UK!
I have a pc with a Geforce2MX and NFS underground works fine on almost full settings, shaders and all.


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Re: Simple, fast, "shiny metal" shader? [Re: erbismi] #130330
05/18/07 13:26
05/18/07 13:26
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Geforce2MX cannot run HLSL or ASM shaders. But it can run fixed function effects. And you can create multi-texturing (several textures at terrain), dot3-bump-mapping and cubic environment mapping with FFP.


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