Hey... how do I, via script, control the size of a sky box?? shouldn't it be centered around the camera at all time? if yes, then a) how do I make it larger (I tried scaling it like a model... scale_x, _y and _z) and b) why do i get blue areas (sky color) when I am far away from the origin and I don't look towards the origin?
thx Micha
~"I never let school interfere with my education"~ -Mark Twain
a. it should be done by camera.clip_far but it doesn't work... I've tried that too. finaly I've made just cube model with sky bmp and enlarge it like normal model and add loop vec_set(my.x,player.x); b. change camera clip far if you can see sky kolor, but if you use sky you shouldn't see the background