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Re: Version 6.60 public beta
[Re: jcl]
#130905
05/21/07 16:15
05/21/07 16:15
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Joined: Aug 2000
Posts: 7,490
Orange Brat
Senior Expert
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Senior Expert
Joined: Aug 2000
Posts: 7,490
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I think I reported this in another thread, but I am unable to use the dx9 dlls. I have to revert to dx8. They simply render the 3D view too slowly(too slow for use). I have a Geforce 7600 GS 512 RAM card. Here's the thread I last mentioned it in: http://www.coniserver.net/ubbthreads/sho...true#Post743952EDIT: Just tested the new version and this problem still occurs. My models also still have skins on them when using the dx8 dll. I didn't think this version supported this.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: Version 6.60 public beta
[Re: jcl]
#130906
05/21/07 16:31
05/21/07 16:31
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Joined: Jul 2005
Posts: 366
eleroux
Senior Member
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Senior Member
Joined: Jul 2005
Posts: 366
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Quote:
You should normally use gxl2basdx9a.dll. gxl2dx8a.dll is not developed any further. However, indeed only the latest gxl2basdx9 versions (not released yet) support level lighting, as gxl2dx8a.dll did.
gxlBase.dll and gxlbase32.dll are very outdated and should not be used anymore.
Thanks for your quick reply. I am a bit confused however, because I don't find any advantages on using gxl2basdx9a over dx8 right now. In WED, basdx9a lacks level lighting as you just said. And in MED, dx8 is also better because it shows the model both textured and gouraud-shaded (basdx9a texture+gouraud doesn't actually show any gouraud).
Do you know when can we expect the release of the new dx9 dlls?
As a side note, maybe it would be better to update the Beta information page. It mentions these GXL2DX9 and GXL2DX9a dlls (non "BAS") that may lead to confusion.
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Re: Version 6.60 public beta
[Re: mpde]
#130908
05/21/07 17:21
05/21/07 17:21
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Joined: Oct 2004
Posts: 1,655
testDummy
Serious User
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Serious User
Joined: Oct 2004
Posts: 1,655
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Re: Version 6.60 public beta
[Re: testDummy]
#130909
05/21/07 17:33
05/21/07 17:33
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
Expert
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Expert
Joined: May 2005
Posts: 2,713
Lübeck
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Edit: I´ve got one particle effect wich doesn´t show up using this beta update. It works fine with 6.5 .
Edit 2: After some more trying, I found out that the problem was the missing alphachannel of the .tga bmap (it was 24bit and not 32bit wich works). This problem wasn´t there with previous versions why is it now?
Last edited by Slin; 05/21/07 20:55.
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Re: Version 6.60 public beta
[Re: eleroux]
#130910
05/22/07 00:48
05/22/07 00:48
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Joined: Oct 2003
Posts: 827 22�21'24"N 114�07'30"E
Frederick_Lim
User
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User
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
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Quote:
Now this is a question I have been afraid to ask for months, as still now I thought it was really my fault...
Where are the GXL2DX9 Dlls ?
Since the beginning of time, I've had only the following libraries (even in 6.60 pvt/public beta):
gxl2bas32.dll gxl2basdx9.dll gxl2basdx9a.dll gxl2dx8a.dll <-- the only that really supports level lighting and other dx stuff gxlBase.dll gxlbase32.dll
The Beta page says something about gxl2dx9 and gxl2dx9a libraries and its improved features over gxl2dx8a, but I can't remember any release that distributes them. gxl2basdx9/a dlls seem to support only basic features.
This is not really an issue because I don't miss the dx9 features (since I don't KNOW them) but now I really wanted to try them.
Emilio
Download the MED from lite-C page, install it and copy the gxl2basdx9.dll and gxl2basdx9a.dll to Gstudio6 folder, you will have lighting support in WED, and fix skin rendering in MED.
But the blue tint problem still there.....
I just wonder why JCL not put the latest dll in public beta. The old dll is a fault, and the new one does not contain any A7 features I think.
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Re: Version 6.60 public beta
[Re: Frederick_Lim]
#130911
05/22/07 01:12
05/22/07 01:12
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Joined: Aug 2000
Posts: 7,490
Orange Brat
Senior Expert
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Senior Expert
Joined: Aug 2000
Posts: 7,490
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Quote:
Quote:
Now this is a question I have been afraid to ask for months, as still now I thought it was really my fault...
Where are the GXL2DX9 Dlls ?
Since the beginning of time, I've had only the following libraries (even in 6.60 pvt/public beta):
gxl2bas32.dll gxl2basdx9.dll gxl2basdx9a.dll gxl2dx8a.dll <-- the only that really supports level lighting and other dx stuff gxlBase.dll gxlbase32.dll
The Beta page says something about gxl2dx9 and gxl2dx9a libraries and its improved features over gxl2dx8a, but I can't remember any release that distributes them. gxl2basdx9/a dlls seem to support only basic features.
This is not really an issue because I don't miss the dx9 features (since I don't KNOW them) but now I really wanted to try them.
Emilio
Download the MED from lite-C page, install it and copy the gxl2basdx9.dll and gxl2basdx9a.dll to Gstudio6 folder, you will have lighting support in WED, and fix skin rendering in MED.
But the blue tint problem still there.....
I just wonder why JCL not put the latest dll in public beta. The old dll is a fault, and the new one does not contain any A7 features I think.
I copied those two dlls and after checking on Level Lighting and then checking on the Level Lights box the blue tint problem disappears. I also have the sun and ambient boxes checked on, and the blue only returns if the level sun or level lighting boxes are unchecked. If both are checked and level ambient is unchecked, the blue does not return. However, the 3D view is still way too slow to use, but it's nice to have finally figured out a way to get rid of that blue.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: Version 6.60 public beta
[Re: Frederick_Lim]
#130914
05/22/07 07:06
05/22/07 07:06
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Joined: Aug 2004
Posts: 1,305 New York
PrenceOfDarkness
Serious User
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Serious User
Joined: Aug 2004
Posts: 1,305
New York
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by any chance did the big bugs of 6.5 have to do with my.fat = on; and my.narrow = on; entity using c_move on a terrain? I'm having problems with that this.. however i am curious 2 know what the major bugs were...
Also i'm using the A7 prerelease... are those bugs fixed there?
"There is no problem that can't be solved with time and determination." -me prenceofdarkness for instant messages on AIM.
Looking for a model designer PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
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