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[MED] Prefab Polygon Density Options #130981
05/21/07 22:31
05/21/07 22:31
Joined: Mar 2007
Posts: 677
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M
MrCode Offline OP
User
MrCode  Offline OP
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M

Joined: Mar 2007
Posts: 677
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What would be really nice is if in a future version of MED, when you use a prefab, a window should pop up showing options for poly density/size, just like when you create a new terrain.

Another idea would be to make the magnet tool for models as well.


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: [MED] Prefab Polygon Density Options [Re: MrCode] #130982
05/22/07 22:22
05/22/07 22:22
Joined: Mar 2007
Posts: 677
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MrCode Offline OP
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MrCode  Offline OP
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Joined: Mar 2007
Posts: 677
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Nobody thinks this is a good idea? I think it would be great to be able to choose how many polys you want on a model!


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: [MED] Prefab Polygon Density Options [Re: MrCode] #130983
05/25/07 02:28
05/25/07 02:28
Joined: Mar 2007
Posts: 677
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M
MrCode Offline OP
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MrCode  Offline OP
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Joined: Mar 2007
Posts: 677
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Maybe I should change the topic name...


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: [MED] Prefab Polygon Density Options [Re: MrCode] #130984
05/25/07 07:11
05/25/07 07:11
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
You can already change MED prefab options. E.g. click on a sphere and then you have at the bottom left a small tab with some options (edges, size..).

Re: [MED] Prefab Polygon Density Options [Re: HeelX] #130985
05/25/07 23:19
05/25/07 23:19
Joined: Mar 2007
Posts: 677
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M
MrCode Offline OP
User
MrCode  Offline OP
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M

Joined: Mar 2007
Posts: 677
0x00000USA
Oh, I never noticed that before (and I've been using 3DGS for how long...?).

What about the magnet tool for models?


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: [MED] Prefab Polygon Density Options [Re: MrCode] #130986
05/26/07 08:56
05/26/07 08:56
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
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tompo  Offline
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Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
This oprion is active not for long time so You are not completely blind
About magnet... this tool doesn't work well even with terrain so use it for models... I prever move vertex or polygons by my own


Never say never.
Re: [MED] Prefab Polygon Density Options [Re: tompo] #130987
05/26/07 17:08
05/26/07 17:08
Joined: Mar 2007
Posts: 677
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M
MrCode Offline OP
User
MrCode  Offline OP
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
Well, the reason I ask about the magnet tool (or something like it) is because it might be easier to create organic shapes this way (ala SharpConstruct w/ its supposed clay-like sculpting tools, I can't get mine to work, ).


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}

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