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Re: Space war [Re: tompo] #131284
05/25/07 15:56
05/25/07 15:56
Joined: Feb 2006
Posts: 86
PlayStefan Offline
Junior Member
PlayStefan  Offline
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Joined: Feb 2006
Posts: 86
Hey,

I really like your game, it looks nice and the models, graphics are fine too.
Keep on coding...


Mfg, PlayStefan <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Re: Space war - New Demo [Re: PlayStefan] #131285
05/30/07 12:25
05/30/07 12:25
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline OP
User
tompo  Offline OP
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
NEW DEMO !!! NEW DEMO !!! NEW DEMO !!! NEW DEMO !!!

W/S - speed
mouse - move
LMB - fire
space - ship straight
M - create new ships
R - find closest target and follow him

LINK
Waiting for replys... ideas... etc

Last edited by tompo; 05/31/07 09:32.
Re: Space war - New Demo [Re: tompo] #131286
05/30/07 17:05
05/30/07 17:05
Joined: Sep 2003
Posts: 363
Ottawa
MathewAllen Offline
Senior Member
MathewAllen  Offline
Senior Member

Joined: Sep 2003
Posts: 363
Ottawa
can you please share how you got the freelancer style ship movement? I've tried that many different ways and I always have a problem with the ship's pan rotation when tilt is at an extreme angle, and using c_rotate caused stranger problems.

Re: Space war - New Demo [Re: MathewAllen] #131287
05/30/07 17:35
05/30/07 17:35
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline OP
User
tompo  Offline OP
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
use c_rotate but with use_axisr mode
I use somethin like:
c_rotate (me, vector(mouse_hor,mouse_vert, 0), USE_AXISR);
mouse_hor and vert are =(pointer.x -((screen_size.x )/2)) and the same with Y of'course.
Hope it will helpfull

Last edited by tompo; 05/30/07 18:46.

Never say never.
Re: Space war - New Demo [Re: tompo] #131288
05/30/07 20:06
05/30/07 20:06
Joined: Sep 2003
Posts: 363
Ottawa
MathewAllen Offline
Senior Member
MathewAllen  Offline
Senior Member

Joined: Sep 2003
Posts: 363
Ottawa
hm. that looks a lot like I was doing except for the vector definition inside the c_rotate. But thanks, ill definetly try somemore to get mine working. Incidentally, where are you planning to take this project, really making a freelancer clone?

Re: Space war - New Demo [Re: MathewAllen] #131289
05/30/07 20:11
05/30/07 20:11
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline OP
User
tompo  Offline OP
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Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
Will be nice... but it's to much work to do for one person i'm afraid
For me... Freelancer is still one of the best space game ever... even if it's made by Microshit... I mean Microsoft


Never say never.
Re: Space war - New Demo [Re: MathewAllen] #131290
05/30/07 20:20
05/30/07 20:20
Joined: Sep 2003
Posts: 363
Ottawa
MathewAllen Offline
Senior Member
MathewAllen  Offline
Senior Member

Joined: Sep 2003
Posts: 363
Ottawa
hmm the following is the code I used to test such a camera
function ForumControls()
{
while(1)
{

mouse_pos.x = pointer.x;
mouse_pos.y = pointer.y; //updates the pointer bmap position
wait(1);
mouseXDist =(pointer.x -((screen_size.x )/2)); //gets distance of pointer from center screen
mouseYDist =(pointer.y -((screen_size.y )/2));
c_rotate (me, vector(mouseXDist,mouseYDist, 0), USE_AXISR); //hopefully prevents stupid turning issues


}
}
...and nothing happened to my ship. And yes I have everything set up properly, I just substituted this function for my old one that didnt use c_rotate. (which worked except at extreme angles of tilt)

Re: Space war - New Demo [Re: MathewAllen] #131291
05/30/07 20:37
05/30/07 20:37
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline OP
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tompo  Offline OP
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Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
wait(1) is in wrong place.. should be at the and of this code


Never say never.
Re: Space war - New Demo [Re: tompo] #131292
05/30/07 20:41
05/30/07 20:41
Joined: Sep 2003
Posts: 363
Ottawa
MathewAllen Offline
Senior Member
MathewAllen  Offline
Senior Member

Joined: Sep 2003
Posts: 363
Ottawa
didn't make a difference

Re: Space war - New Demo [Re: MathewAllen] #131293
05/30/07 20:45
05/30/07 20:45
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline OP
User
tompo  Offline OP
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
check PM


Never say never.
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