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Re: use a second uv-set on your models [Re: JetpackMonkey] #131494
05/27/07 10:05
05/27/07 10:05
Joined: Oct 2003
Posts: 702
Z
zazang Offline
User
zazang  Offline
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Z

Joined: Oct 2003
Posts: 702
aha I see..thanks


I like good 'views' because they have no 'strings' attached..
Re: use a second uv-set on your models [Re: zazang] #131495
05/27/07 17:00
05/27/07 17:00
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Don't know wether this has been asked before:

How does a dynamic light influence these shadows?
Does it influence the shadwmap automatically, or by a special code, or not at all?

Re: use a second uv-set on your models [Re: Pappenheimer] #131496
05/27/07 17:09
05/27/07 17:09
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
how dynamic lighting gets mixed in depends on the material. i think my example material works exactly like the standard material that gets used for blocks. first the dynamic vertex lighting gets added to the light map and the result gets multiplied with the texture.

Re: use a second uv-set on your models [Re: ventilator] #131497
05/27/07 17:45
05/27/07 17:45
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
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Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Is there amn option to not use A6's lighting at all?
I would create my lightmaps in Max or Gile(s) and import them into A6... just as an option, there are allot of reasons to use both..characters..

thanks


Drew Medina
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Re: use a second uv-set on your models [Re: Drew] #131498
05/27/07 17:55
05/27/07 17:55
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
to disable dynamic lighting try to change the example material to this:

Code:
material mtl_lightmap
{
skin1 = bmap_lightmap;

effect=
"
texture mtlSkin1;
texture entSkin1;

technique t0
{
pass p0
{
Texture[0]=<mtlSkin1>;
Texture[1]=<entSkin1>;

// light map
TexCoordIndex[0] = 1;
ColorArg1[0] = Texture;
ColorOp[0] = SelectArg1;

// multiply light map with texture
TexCoordIndex[1] = 0;
ColorArg1[1] = Texture;
ColorOp[1] = Modulate2x;
ColorArg2[1] = Current;
}
}
";
}



Re: use a second uv-set on your models [Re: ventilator] #131499
05/29/07 01:37
05/29/07 01:37
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
User
DavidLancaster  Offline
User

Joined: Nov 2004
Posts: 862
Australia
Hey Ventilator

Thanks so much for this plugin, it's very good!

I know I could look into this myself just wanted to see if you knew off the top of your head. Can 3DGS dynamic lights affect either the mesh or lightmapped model?

Thanks

Re: use a second uv-set on your models [Re: DavidLancaster] #131500
05/29/07 04:12
05/29/07 04:12
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Yeah, they can. Dynamic lights work fine.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: use a second uv-set on your models [Re: William] #131501
05/29/07 04:36
05/29/07 04:36
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
User
DavidLancaster  Offline
User

Joined: Nov 2004
Posts: 862
Australia
Why did I ask that when two posts above someone just asked the same question?



Thanks again Ventilator! This tool is going to help me out so much. Did you think of posting this in user contributions? It's a tool I thought would get more PR and would probably be seen more there...

Re: use a second uv-set on your models [Re: DavidLancaster] #131502
05/29/07 11:10
05/29/07 11:10
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
thanks for your comments!

i thought the third party tools forum is the most fitting one but you are right, it doesn't seem to be frequented that much. i will think about it...

Re: use a second uv-set on your models [Re: ventilator] #131503
05/31/07 01:59
05/31/07 01:59
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
well... here comes the ultimate question... how much?

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