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Re: A dream island [Re: Alex3000] #131738
05/25/07 16:12
05/25/07 16:12
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
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ShoreVietam  Offline
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Joined: Jul 2002
Posts: 2,002
Europe
That's really cute!


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: A dream island [Re: ShoreVietam] #131739
05/25/07 16:20
05/25/07 16:20
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
Yeah, cool, the only flaw i noticed - too repetative water texture. But overally very nice work!

Re: A dream island [Re: Helghast] #131740
05/30/07 09:52
05/30/07 09:52
Joined: Mar 2006
Posts: 7
A
Alex3000 Offline OP
Newbie
Alex3000  Offline OP
Newbie
A

Joined: Mar 2006
Posts: 7
Bake Shadows to 3DGS is easy in Maya.
For example, Baking a light or shadow map in Maya.


Second, to set a multi-texture material for an entity.


OK



MayaTo3DGS(Advanced): http://www.maya-to-3dgs.com
Re: A dream island [Re: Alex3000] #131741
05/30/07 14:42
05/30/07 14:42
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
... You forgot the bloom....


No but seriously that looks really good. I need to check out Maya...


xXxGuitar511
- Programmer
Re: A dream island [Re: xXxGuitar511] #131742
05/30/07 16:28
05/30/07 16:28
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
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Joined: Aug 2006
Posts: 652
Netherlands
Will this work with the PLE too? Too bad that you wouldn't be able to use it commercially then .But hey, awesome tool!

Last edited by bstudio; 05/30/07 16:31.

BASIC programmers never die, they GOSUB and don't RETURN.
Re: A dream island [Re: bstudio] #131743
05/31/07 02:15
05/31/07 02:15
Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Pedro_Amorim Offline
Member
Pedro_Amorim  Offline
Member

Joined: Nov 2006
Posts: 129
Gondomar, Portugal
This really good. I wish i had something like this to Max-

Re: A dream island [Re: Alex3000] #131744
05/31/07 07:18
05/31/07 07:18
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

Bake Shadows to 3DGS is easy in Maya.
For example, Baking a light or shadow map in Maya.


Second, to set a multi-texture material for an entity.


OK





yep, but you could also save memory, and bake the lights directly onto your texture, thus saving shader computing later on...
but then again, this would probably be more efficient on bigger surfaces

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: A dream island [Re: Helghast] #131745
05/31/07 10:17
05/31/07 10:17
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:

Will this work with the PLE too? Too bad that you wouldn't be able to use it commercially then .But hey, awesome tool!



Quote:

This really good. I wish i had something like this to Max-


blender can do this, and its free.

about the dream island: beautiful style. looks great! the rocks should be polyed-up if you know what i mean.

some nicer looking water wouldn't go a-miss. even if it is a toony-style, the water could be improved.

overall, very well designed. nicely filled-out, varied island that's lovely to look at.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: A dream island [Re: Helghast] #131746
05/31/07 10:20
05/31/07 10:20
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
well i think if anyone wanted to really do it, i think you could use a similar process to get close results with blender for those that were interested in maya.

Re: A dream island [Re: lostclimate] #131747
05/31/07 10:42
05/31/07 10:42
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
close results? there isn't anything wrong with blender's texture-baker. it's easy as pie

julz


Formerly known as JulzMighty.
I made KarBOOM!
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