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Entity.U - not longer supported? #132526
05/29/07 10:12
05/29/07 10:12
Joined: Jul 2006
Posts: 150
Deutschland/Germany, nahe Hamb...
dennis Offline OP
Member
dennis  Offline OP
Member

Joined: Jul 2006
Posts: 150
Deutschland/Germany, nahe Hamb...
I want to create a conveyor and i am using the "entity.u" property.
That does not work!

In the manual:
The pixel offsets of map entity textures, in horizontal and vertical direction. By changing these offsets in real time, effects like streaming water can be achieved. Note: this parameter is not used anymore in newer engine versions, but can be set as a workaround for the DirectX mesh animation bug (see bugs).

Is it right that i cannot use it anymore....?

(I have got 6.60 extra)

Last edited by dennis; 05/29/07 10:15.
Re: Entity.U - not longer supported? [Re: dennis] #132527
05/29/07 11:19
05/29/07 11:19
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
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tompo  Offline
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Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
Don't ask... just try
my.u += 5 *time_step in loop and You will see is this working or not
For me... works fine


Never say never.
Re: Entity.U - not longer supported? [Re: tompo] #132528
05/29/07 20:21
05/29/07 20:21
Joined: Jul 2006
Posts: 150
Deutschland/Germany, nahe Hamb...
dennis Offline OP
Member
dennis  Offline OP
Member

Joined: Jul 2006
Posts: 150
Deutschland/Germany, nahe Hamb...
And you have got the latest version (6.60)?

Last edited by dennis; 05/29/07 20:24.
Re: Entity.U - not longer supported? [Re: dennis] #132529
05/29/07 21:09
05/29/07 21:09
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
User
tompo  Offline
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
Try or Ask Conitec... but this is tragedy... this was very usefull
and working good so far...
I will not upgrade.. I'll stay with 6.40 for this reason


Never say never.
Re: Entity.U - not longer supported? [Re: tompo] #132530
05/30/07 08:33
05/30/07 08:33
Joined: Jun 2005
Posts: 656
G
Grafton Offline
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Grafton  Offline
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G

Joined: Jun 2005
Posts: 656
I agree Tompo, it was convenient I wish they would have left it in, but don't
let that keep you from updating. You can use fx_uvspeed() from the template
"mtlFX", or create a similar function to do this same effect. It is supposed to
be faster.


Not two, not one.
Re: Entity.U - not longer supported? [Re: Grafton] #132531
05/30/07 08:54
05/30/07 08:54
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
the wiki's your friend (and HeelX, of course ) http://www.coniserver.net/wiki/index.php/UVShiftingAndAlphaClamp

Re: Entity.U - not longer supported? [Re: broozar] #132532
05/30/07 13:54
05/30/07 13:54
Joined: Jul 2006
Posts: 150
Deutschland/Germany, nahe Hamb...
dennis Offline OP
Member
dennis  Offline OP
Member

Joined: Jul 2006
Posts: 150
Deutschland/Germany, nahe Hamb...
The problem is that I have only the Extra version -> No Material-Effects support!

Is there another way to do it?


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