I want to create a conveyor and i am using the "entity.u" property.
That does not work!
In the manual:
The pixel offsets of map entity textures, in horizontal and vertical direction. By changing these offsets in real time, effects like streaming water can be achieved. Note: this parameter is not used anymore in newer engine versions, but can be set as a workaround for the DirectX mesh animation bug (see bugs).
Is it right that i cannot use it anymore....?
(I have got 6.60 extra)
Last edited by dennis; 05/29/07 10:15.