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WMB -> load textures from external files #132664
05/30/07 09:44
05/30/07 09:44
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
HeelX  Offline OP
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
I define my texture paths in WED always as relative paths, like "..\\..\\textures" - it works!

I wanted to ask if you could add a compiler option which DOESNT save the textures in the wmb but uses the relative path folder definition (or similar) to load the textures from there. Is an external texture loading for wmbs possible? Its a bit old-fashioned, that the textures are stored always in the WMB.

Cheers, Christian

Re: WMB -> load textures from external files [Re: HeelX] #132665
05/30/07 14:39
05/30/07 14:39
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
well, you might be able to load the textures through c-script, and then apply them to the geometry using materials..... but that doesn't sound like a good idea.


xXxGuitar511
- Programmer

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