I define my texture paths in WED always as relative paths, like "..\\..\\textures" - it works!
I wanted to ask if you could add a compiler option which DOESNT save the textures in the wmb but uses the relative path folder definition (or similar) to load the textures from there. Is an external texture loading for wmbs possible? Its a bit old-fashioned, that the textures are stored always in the WMB.
Cheers, Christian