well there is a couple of ways it can be done, one way is to make a toon shader that can be fed the brightness of the lightmap (well technically that has to be done either way) and the other step is a decision between quality and ease, the easiest version is to do a trace down,to the closest block, find its lighting and input that into the shader every frame the hard way is to read it from the wmp file itself, find the distance and angle from the light and then use that to decide which direction and if that light should light the models.