|
|
Re: Soft Shadow Shader?
[Re: sPlKe]
#133437
06/03/07 15:04
06/03/07 15:04
|
Joined: Oct 2003
Posts: 702
zazang
User
|
User
Joined: Oct 2003
Posts: 702
|
I think its on priority development by conitec..I hope its out soon !
I like good 'views' because they have no 'strings' attached..
|
|
|
Re: Soft Shadow Shader?
[Re: zazang]
#133438
06/03/07 15:28
06/03/07 15:28
|
Joined: Apr 2007
Posts: 582 Germany
Poison
User
|
User
Joined: Apr 2007
Posts: 582
Germany
|
Yes its in High priority but for A7.If you want to have the realtime softshadows you must buy A7!!!!
Everything is possible, just Do it!
|
|
|
Re: Soft Shadow Shader?
[Re: Poison]
#133439
06/03/07 15:32
06/03/07 15:32
|
Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
|
Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
|
Back to Spikes post, the only way I've seen so far is to make a copy of the base model, scale it's Z until it is flat, rotate and position same as base entity, and scale it's x & y depending on sun angles. Then you simply apply a shader that blurs the entity (like a glow shader). This shadowEnt can be low poly, and only needs a black textured skin (any size - doesn't matter). This of course isn't stencil-shadows, but it's someting... lol. Or you could buy/use sphere... 
xXxGuitar511 - Programmer
|
|
|
Re: Soft Shadow Shader?
[Re: sPlKe]
#133441
06/03/07 16:46
06/03/07 16:46
|
Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
|
Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
|
Actually it can't. He left out the soft-shadow code in the free-public-release... You can even view the source released on the fun-byte website, the soft-shadow code wasn't included. 
xXxGuitar511 - Programmer
|
|
|
Re: Soft Shadow Shader?
[Re: xXxGuitar511]
#133442
06/03/07 20:05
06/03/07 20:05
|
Joined: Jul 2004
Posts: 4,206 Innsbruck, Austria
sPlKe
OP
Expert
|
OP
Expert
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
|
Quote:
Actually it can't. He left out the soft-shadow code in the free-public-release...
You can even view the source released on the fun-byte website, the soft-shadow code wasn't included.
so this basically explains why i got all those errors 
its useless then...
|
|
|
|