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Re: flat-shaded look? [Re: ACKNEX007] #133518
06/06/07 13:59
06/06/07 13:59
Joined: Feb 2003
Posts: 211
Unna
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Freddy_dup1 Offline OP
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Freddy_dup1  Offline OP
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Joined: Feb 2003
Posts: 211
Unna
I tried most of the things:

When I change the material in MED only the brightness
changes in WED but not the shadows. (strange!)

When I use a skin with more than one colour nothing is
different exept the skin. (no shadows)

I made an empty template-code-game and it`s still the same.

But the strangest thing is when I load the model in
"MatsEd Material Editor" it looks great!!
Exactly as it should.

What is wrong with my Version of 3DGS????

Thank you for all your effords!

Re: flat-shaded look? [Re: Freddy_dup1] #133519
06/06/07 14:06
06/06/07 14:06
Joined: Jun 2007
Posts: 236
acknex.exe
ACKNEX007 Offline
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ACKNEX007  Offline
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Posts: 236
acknex.exe
which version of 3DGS you are using ? is it support new MDL formats ?

Re: flat-shaded look? [Re: ACKNEX007] #133520
06/06/07 15:44
06/06/07 15:44
Joined: Feb 2003
Posts: 211
Unna
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Freddy_dup1 Offline OP
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Freddy_dup1  Offline OP
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Posts: 211
Unna
Yes, it`s the most recent commercial Version.

Re: flat-shaded look? [Re: Freddy_dup1] #133521
06/06/07 15:58
06/06/07 15:58
Joined: Feb 2003
Posts: 211
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Freddy_dup1 Offline OP
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Freddy_dup1  Offline OP
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Posts: 211
Unna
I found a way to make it work!
It works only if I place a light-entity next to it.
But it doesn`t work with static or dynamic lights that
were placed in WED.
Only code-made dynamic lights create the shadows.
Is that a bug?????

Re: flat-shaded look? [Re: Freddy_dup1] #133522
06/06/07 21:14
06/06/07 21:14
Joined: Feb 2003
Posts: 211
Unna
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Freddy_dup1 Offline OP
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Freddy_dup1  Offline OP
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Unna
Does that mean that I can`t have that shadows on a
view-entity? I can`t create a light on the view.

Re: flat-shaded look? [Re: Freddy_dup1] #133523
06/06/07 21:48
06/06/07 21:48
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
don't call it shadows, call it lighting

And no, you can't have lighting on view-entities...


@Freddy: Dynamic lights can only be done by using code. The dynamic flag on WED lights does not yet work! It's still a WIP. As for static lights, there has to be a block surface under the model that is lit. Static lighting is done by simply "looking downward and seeing how bright it is"...


xXxGuitar511
- Programmer
Re: flat-shaded look? [Re: xXxGuitar511] #133524
06/07/07 00:39
06/07/07 00:39
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
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Michael_Schwarz  Offline
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Joined: Aug 2003
Posts: 7,439
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@Freddy:
Thy applying a texture to your model. The problem you have, is cause because your model does not have any texture at all. Go ahead, make a simple gray/white txture and your problem is solved.


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: flat-shaded look? [Re: Michael_Schwarz] #133525
06/07/07 06:39
06/07/07 06:39
Joined: Feb 2003
Posts: 211
Unna
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Freddy_dup1 Offline OP
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Freddy_dup1  Offline OP
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Unna
Itīs difficult to make a ego-shooter when you can`t
get lighting on view-entities. I don`t like it when the gun
and hand get into walls. But there are ways to get around it.
@Michael_Schwarz: The model got a gray texture (256X256).
I also tried different skins. It got no effect on the lightning.

Last edited by Freddy; 06/07/07 07:07.
Re: flat-shaded look? [Re: Freddy_dup1] #133526
06/07/07 09:59
06/07/07 09:59
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
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Michael_Schwarz  Offline
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Well, you need to create a skin-map aswell AND you need at least one light source in your level, the sun for example.


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: flat-shaded look? [Re: Michael_Schwarz] #133527
06/07/07 12:23
06/07/07 12:23
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
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Xarthor  Offline
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Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
@Freddy:
Use level entities and the following flags:
- passable, so the weapon does not block the player's movement
- znear, so the weapon does not get into walls or anything similar

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