Idea 1... make couple of cameras always front of player with alpha depends of player speed...
Result: but this will kill FPS (VGA) to screenshots
Idea 2... Or make all entitys in the level with my.move = on; my.streak = on; with vel_x/y depends of camera orientation
Result: but this will kill CPU
Idea 3... every entity creates his own couple of clones with fadeing alpha from his position to camera position when moving
Result: Kill them both
Idea 4... turn on bloom and then entitys creates only one clone with changing scale_x/y depends of camera orientation and speed and those clones have a gradient alpha schannel
Result: I have no idea
So we need some shader like blur but working with changing player orientation (pan/tilt) during c_move... but I'm totaly grren with shaders
Last time I've seen nice motion blur effect in TestDrive Unlimited... In this game U can make a photo of Your car and doing this You can change "power" of motion blur by slider! Your car is not moving but with this slider it looks like photo has been made during full speed. Strange is that it's looking like every entity on the screen creates own clones
BTW.. I HATE CONITEC!!! (joke) because now I'm not playing the games like always before but during the play I'm looking at this game like "how they made this or this" and how I can do that
looking at the engine, effects, moves, cameras... not just enjoing the game
Lara is not just climbing anymore... now she is traceing and c_moving