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GSFlash 2 progress update #8925
05/01/02 16:01
05/01/02 16:01

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Just a quick note regarding the next release of GSFlash - the Macromedia Flash player for GameStudio.

V2 is currently in testing with existing owners.

The new version has some significant new features that realise what GSFlash was always intended to do eg. :
* Interactivity - Flash movies can be played on a panel and are now aware of the GameStudio pointer, so buttons and rollovers now work as expected without doing anything special at the Flash end.
* FSCommand - send commands from flash to GameStudio.
* GetVariable/SetVariable - get and set variables within the flash movie.
* Select skins and frames for rendering entities. Allows entities to be prerendered by Flash and then play without Flash for maximum performance.
* various other enhancements.

No promises of a release date, but it is looking good already. The above features are subject to testing, and could be removed if unable to pass testing.

Gary.

Re: GSFlash 2 progress update #8926
05/03/02 05:09
05/03/02 05:09
Joined: Mar 2002
Posts: 1,123
California
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Joined: Mar 2002
Posts: 1,123
California
Sounds cool Gary!

To bad I don't have an application for it at this time [Frown]


Buy, Sell, & Archive Realtime 3D Content @ RedRock7.com *BETA* A5.5+ Plugin DLLs: GSADO, GSHTTP, GSImgLst, FreeMod, GSFlash, GSPython http://cellulear.slashbang.com/
Re: GSFlash 2 progress update #8927
05/06/02 10:46
05/06/02 10:46

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Will it be able to play files made in 3D Flash Animator http://www.insanetools.com ?

That's best Flash maker I could possibly afford.

Re: GSFlash 2 progress update #8928
05/06/02 14:34
05/06/02 14:34

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It uses the Flash player installed on the client machine, so any flash authoring tools will work.


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