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Re: Additional features for WED Terrain Editor
[Re: xXxGuitar511]
#134732
06/09/07 07:38
06/09/07 07:38
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Joined: Mar 2007
Posts: 776 Poor village - Poland ;)
tompo
User
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User
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
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WED B so I suppose this is from A7 version? Am I right? But if it's possible to edit terrains I will VOTE too to add some stuff to painting multitextures. And for better performance to use magnet like moving vertex horizontally not only in vertical way (up/down) 
Last edited by tompo; 06/09/07 07:38.
Never say never.
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Re: Additional features for WED Terrain Editor
[Re: tompo]
#134733
06/09/07 10:48
06/09/07 10:48
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Joined: Aug 2000
Posts: 7,490
Orange Brat

Senior Expert
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Senior Expert
Joined: Aug 2000
Posts: 7,490
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All in good time I suppose. The editing feature is in, so now the gravy will seep it's way in over time. Slow cooking is the best (my....that was cheesy...  ).
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: Additional features for WED Terrain Editor
[Re: xXxGuitar511]
#134735
06/09/07 23:41
06/09/07 23:41
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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what's WEDB? i have A7 Com but i can't edit my terrains in WED (btw, i'm a WED noob... i just want to see how this particular feature works)
julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: Additional features for WED Terrain Editor
[Re: Orange Brat]
#134737
06/10/07 14:14
06/10/07 14:14
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Joined: Aug 2000
Posts: 7,490
Orange Brat

Senior Expert
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Senior Expert
Joined: Aug 2000
Posts: 7,490
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I know the creation of terrain is an MED thing, but since we can now edit it in WED, I think it would more designer friendly to allow creation in WED instead. This would help out with scale issues and eliminate having to shuffle back and forth between two programs. I could just create my terrain right there in my level instead of approximating a base terrain and then screwing around with it in WED until it was right. This would save time. I also would like to recommend some kind of street creation utility as part of the terrain feature like what oliver2s is doing with IceX 2.2.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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