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Re: Additional features for WED Terrain Editor [Re: Orange Brat] #134738
06/10/07 17:38
06/10/07 17:38
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
User
tompo  Offline
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
Quote:

@Tompo: Terrains don't support moving their vertices along the x/y axis.



I know... that's why i've said this and I'll vote for make this possible in MED


Never say never.
Re: Additional features for WED Terrain Editor [Re: tompo] #134739
06/10/07 22:58
06/10/07 22:58
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
your best bet is to convert it to a model. terrains are heightmaps, and i couldn't state the exact reasons for the lack of x-y movement but i suppose it has to do with the filetype, and possibly something to do with collision calculations.

julz


Formerly known as JulzMighty.
I made KarBOOM!
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