Only 462 users.
The coding in C++ is more complicated than Ogre3D , for a simple thing
there was lot of lines of code , well ,
if i had choice between that and Torque i would Take Torque !
And i had problems with their tools for exporting from 3DSMAX,
no real game projects with it.
BSP is old nad the demos i've tested showed me , it will not handle easily a complete game (shaders, animated people, lot of grass , trees , LOD etc ....)
they announced a great new engines for some years , with top notch screen shots , today , nothing , the advertisement ,forums ahev been removed , and some people who have baught a pre license can only cry

It's only a money making for the author i think in it's past time !
But who knows , perhaps PR 7 will be very top , less complicated to program ?
(i doubt)
well i'm waiting for screenshots, caus nothing have been posted in their forums , and after that A COMPLETE NEXT GEN DEMO (shaders, characters, graas , lod
interface etc ... all running smoothly) !