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Help with Scaling Objects! #136075
06/13/07 05:05
06/13/07 05:05
Joined: Jun 2007
Posts: 6
C
Clyde Offline OP
Newbie
Clyde  Offline OP
Newbie
C

Joined: Jun 2007
Posts: 6
Hello from a new GameStudio Fan,

I looked for help with this problem everywhere I could think and found no references. If I am duplicating an issue, I apologize in advance.

I am trying the Game Studio demo and really want to buy this great product, but I have a problem that may stop me from this.

When I do the Level tutorial and create a house, I can manually scale the house in any of the coordinate windows, but the actual scale coordinates (the quants) list as 1.0000 all the time. This also happens in the object's properties box.

When I change the scale sizes in the properites box, the object does scale, but the numerical indicators flip back to 1.0000 so I have no idea how many quants my object is. This does not happen in the positions indicators, nor in the texture scaling. I am using the current download demo from this site with the A6 engine. Don't know if it is a bug or my system (Windows XP with DirectX 9c) I tried removing the demo and then re-installing, but this problem persists.

I really want to buy this software, but I have to have the sizing problem fixed or I won't be able to make good and accurate levels and other things.

Any suggestions? I appreciate your help if you know about this problem.

Thanks!

Last edited by Clyde; 06/13/07 05:07.
Re: Help with Scaling Objects! [Re: Clyde] #136076
06/13/07 05:37
06/13/07 05:37
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Actually, this only happens with WED geometry, as you said.

It's not a bug, it's just they way they work... Sorry I can't come up with a better explanation


xXxGuitar511
- Programmer
Re: Help with Scaling Objects! [Re: xXxGuitar511] #136077
06/13/07 06:19
06/13/07 06:19
Joined: Jun 2007
Posts: 6
C
Clyde Offline OP
Newbie
Clyde  Offline OP
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C

Joined: Jun 2007
Posts: 6
I'm confused here.

Let's say - just for the sake of illustration -- I decied that 1 quant = 1 foot. I want to model a room that is 12 feet long, 8 feet wide and 8 feet high.

Logically, that would mean a cube 12 quants by 8 quants by 8 quants. Right?

So I would then place a cube object in the WED and scale it. Logically, I'd like to be able to open the properties box and type in 12, 8, 8 in the scale section. That will scale the cube for me. But if it reverts to 1.0000 in each area, I then don't know how big my room is except by looking at the grid and then counting and calculating. The properties says the scale is 1.000 by 1.000 by 1.000. But obviously, this is not correct, as the room is no longer a perfect cube.


Also, I find the same issue with rotation. If I rotate the room, let's say 45 degrees, I can do it in the properites box, but as soon as I let go of the change arrow (or hit enter if I type in the number) it bounces back to 0.0000. Again, this is illogical, as the object is 45 degrees rotated, so that should be indicated in the proeprties box, shouldn't it?

See, it confuses me because if I position an object, the position boxes do tell me the position of the object. If I move it 16 quants from center in any direction, the properties box remembers that and it indicates it in the position section.

Maybe I am asking the wrong question.

Is there any way to find out the size (in quants, obviously) or rotation of an object?

Sorry, to be so obtuse about this, this is the first program I have encountered where I can't seem to find the information. I may be just missing something.

I use Bryce a lot, and you can do similar things in Bryce (which is why I like GS Studio -- it fells very familair, a good thing). Bryce has properties boxes for all its objects too. But, in Bryce, if I type in a specific size for an object, the properites box does remember it. I seem to recall in one installation a situation where that went bad, but a re-intall fixed it.

Anyway, not to belabor the point, I am used to being able to numerically specify object properties and was hoping GameStudio would also allow this.

Thanks!

Last edited by Clyde; 06/13/07 06:28.
Re: Help with Scaling Objects! [Re: Clyde] #136078
06/13/07 06:36
06/13/07 06:36
Joined: May 2006
Posts: 69
Canada
L
Leaf Offline
Junior Member
Leaf  Offline
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L

Joined: May 2006
Posts: 69
Canada
Be very careful when scaling groups of WED blocks. The scale is always set to 1 in the boxes because if you have a 500,500,500 quant cube the block should be a scale of 1:1:1; because it is raw blocks. Easily precisly scale using 1 block using the GRID SNAP system.
Also since you cannot have a WED block 1/2 or .333 or some random digit under 1 quant. The smallest distance in 3dgs is 1 quant which is == 1 pixel. I dont see why you need to use scale with WED blocks, because the snap tool is so easy yo manipulate the wed blocks. But do not that the Scale does work in full funtion for Entitys' and Map Entitys'.
Futhermore, since you are new to 3dgs, note; If you duplicate a block then you duplicate that already duplicated block, that "3rd generation" of block will be offset and not snap perfectly inline with your existing blocks. Simply, go back to your orginal block and make duplicates off that.
In addition, having over 5000 portals, which will be told how many you have wh en you compile to test run; will require you to be using a simple LOD system.

I hope this answers some of your questions and soem of your future questions that you might have; and lead you to selecting this very stable platform.

Re: Help with Scaling Objects! [Re: Leaf] #136079
06/13/07 06:52
06/13/07 06:52
Joined: May 2006
Posts: 69
Canada
L
Leaf Offline
Junior Member
Leaf  Offline
Junior Member
L

Joined: May 2006
Posts: 69
Canada
In the long run using MDL7 files will be your best friend >.< Read around the forums and tutorials a little while and you will see why

Re: Help with Scaling Objects! [Re: Leaf] #136080
06/13/07 07:01
06/13/07 07:01
Joined: Jun 2007
Posts: 6
C
Clyde Offline OP
Newbie
Clyde  Offline OP
Newbie
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Joined: Jun 2007
Posts: 6
I appreciate your trying to help and your advice.

I guess I am asking the wrong question, although your answer makes perfect sense regarding the concept of scaling.

So let me ask this a different way:

If I want to create a room that is 12 feet long by 8 feet wide by 8 feet high, and do it "by the numbers" -- is there any way to do it?

Let's say I decide to consider 1 quant = 1 foot. (I know, that is very small -- I just use this for illustration).

How would I be able to specify this numerically by using some sort of dialog box?

Or, do I have to use the grid and count the quant blocks?

The reason this is important to me is that I am hoping to create architectural walkthroughs with GS. It seems perfect for this type of thing.

But, objects must have correct relationships to each other. For example, a door that is 7 feet high by 2 feet wide in a room that is 8 feet high by 12 feet long has a specific visual relationship. While it is possible to "guess" at it looking at the grids, it's much more precise if I can input the numbers for the sizes of the objects.

Can you see what I mean in this? Does GS do this?

I was attracted to GS because I read a post of how someone had created a museum walkthrough using the program. GS has so many nice options, I'd love to be able to use it for this purpose. And I find the interface is pretty intuitive and logical, so it looks very attractive to me.

Thanks!

Thanks

Re: Help with Scaling Objects! [Re: Clyde] #136081
06/13/07 07:25
06/13/07 07:25
Joined: May 2006
Posts: 69
Canada
L
Leaf Offline
Junior Member
Leaf  Offline
Junior Member
L

Joined: May 2006
Posts: 69
Canada
What you are talking about is Constraint Based Modeling, such programs as AutoCAD, SolidWorks, and Inventor are examples of Contraint Based.

WED Blocks are FreeForm adn there form can only be positioned using the x,y,z system. However, you mention that the snap is not precise; this is where you are wrong.

If your scale is 3/4" to 1 quant and 1 quant to 1 pixel.

Then your smallest degree of PRECISE detail would be 3/4", since the smallest movment in 3dgs is 1 quant.

Snap goes up in; 1,2,4,8,16,32,64,128 quants'

6" would then be equal to 8 quants

1' would then be equal to 16 quants; which is now the smallest grid square it you have it set on defualt.

Let me remind you the grid system is extremly precise. Now the only drawback would be with the scale I've showen you would be that you could not have an object smaller than 3/4" by 3/4" by 3/4" unless you made it so 1 quant was equal to less say 0.375 of an inch or 0.1875 of an inch. Just need to do the math.

The reason why the gird snap is so precise, and I can prove it; is that when you have two block faces touching perfectly against each other it wont draw the two faces in the touching area to save memory. For this to work the snap has to be perfect and it is, otherwise there would be small cracks and the engine trying to make shadows and light threw the very small cracks. But this is not the case

Last edited by Leaf; 06/13/07 07:27.

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