Thanks guys,
Dj_Pint, my problem is: I want to create an action that animates one specific entity, which is set by Behavior in WED.
JeyKey II, these points indicates other lines of code.
Gordon, I tried this, but nothing worked.
In the comment tags section,
Code:
// entry_entity: text
Edits the following string, from a scroll list which contains all entity names in the level.
Thank you,
Leginaryu.