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collision quandary driving me nuts! #136337
06/13/07 19:39
06/13/07 19:39
Joined: Sep 2003
Posts: 733
Whitefish, Montana
JazzDude Offline OP
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JazzDude  Offline OP
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Joined: Sep 2003
Posts: 733
Whitefish, Montana
After hours of trying everything in the manual and solutions from searching the forum I'm bewildered.

How do you keep models from being passable?

Isn't there some simple "default" solution that makes models impenetrable from one another?

bounding boxes, polygons, c_minmax, enable_polycollision, etc, etc., in WED or code...nothing seems to change no matter what settings or combination thereof are used. The models are still passable.

Help......I'm going crazy!!

I must be overlooking something incredibly simple. So, won't somebody call me stupid and tell me what it is while I still have some hair left.

Re: collision quandary driving me nuts! [Re: JazzDude] #136338
06/13/07 19:47
06/13/07 19:47
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
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tompo  Offline
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Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
Quote:

So, won't somebody call me stupid and tell me what it is while I still have some hair left.



It's to many options to give you simple answer... specialy without seeing the script or demo or something

- maybe fat/narrow is to smal in level propoerties?
- maybe somewhere you've wrote my.passable =on;
- or maybe model is too smal for colision detection?

but my.polygon = on; should be enough to solve your problem.

Last edited by tompo; 06/13/07 19:48.

Never say never.
Re: collision quandary driving me nuts! [Re: tompo] #136339
06/14/07 07:26
06/14/07 07:26
Joined: Feb 2006
Posts: 616
Netherlands
cartoon_baboon Offline
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cartoon_baboon  Offline
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Have you checked that the model is centered on the origin in MED?

Re: collision quandary driving me nuts! [Re: cartoon_baboon] #136340
06/14/07 17:11
06/14/07 17:11
Joined: Sep 2003
Posts: 733
Whitefish, Montana
JazzDude Offline OP
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JazzDude  Offline OP
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Joined: Sep 2003
Posts: 733
Whitefish, Montana
As I suspected, it was something really simple. I didn't notice that the ignore_models mode was set in the c_move. Aaarghhh! Somebody help me sweep up this hair.

Re: collision quandary driving me nuts! [Re: JazzDude] #136341
06/14/07 17:15
06/14/07 17:15
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
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tompo  Offline
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Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
LoL


Never say never.

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