After hours of trying everything in the manual and solutions from searching the forum I'm bewildered.
How do you keep models from being passable?
Isn't there some simple "default" solution that makes models impenetrable from one another?
bounding boxes, polygons, c_minmax, enable_polycollision, etc, etc., in WED or code...nothing seems to change no matter what settings or combination thereof are used. The models are still passable.
Help......I'm going crazy!!
I must be overlooking something incredibly simple. So, won't somebody call me stupid and tell me what it is while I still have some hair left.