How do you build the multiplayer command line options(-sv, -cl, -tcp) into an .exe?
I have only been able to run a multiplayer level in which each client starts the game directly from WED and manually enters the correct command line options. When I try to publish and run an .exe, the server and clients are not created. I have tried using "define server;" and "define client;" in the script, but nothing happens. I haven't seen anything in the docs or tutorials that says how to do this. They all just say to enter -sv or -cl at the command line.
How do I run a multiplayer game without entering command line options in WED?