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need normal water shader #136596
06/15/07 19:35
06/15/07 19:35
Joined: Oct 2006
Posts: 4
Latvia
TomPredator Offline OP
Guest
TomPredator  Offline OP
Guest

Joined: Oct 2006
Posts: 4
Latvia
pleas who are interested send me pm or write it here

Re: need normal water shader [Re: TomPredator] #136597
06/15/07 19:49
06/15/07 19:49
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
User
Loopix  Offline
User

Joined: Mar 2005
Posts: 969
ch
The template watershader is pretty good

Re: need normal water shader [Re: Loopix] #136598
06/18/07 21:19
06/18/07 21:19
Joined: Jul 2005
Posts: 192
Orange County
S
silencer Offline
Member
silencer  Offline
Member
S

Joined: Jul 2005
Posts: 192
Orange County
I think that shader is only for pro owners. Is there a good one that is available for Commercial users?


AMD 64 x2 4400+ 2048mb DDR3200 NVidia 6800GS 256mb Soundblaster Audigy 2 A7 Commercial 7.07
Re: need normal water shader [Re: silencer] #136599
06/18/07 21:47
06/18/07 21:47
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
It works for comm, but the reflections (of level) require pro. This will only reflect skycube...


xXxGuitar511
- Programmer
Re: need normal water shader [Re: silencer] #136600
06/18/07 23:19
06/18/07 23:19
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Both can be found in the template file mtlFX.wdl in /template_6/code/. With a little copy and paste, it can easily be used as a standalone shader. Look through the file and you will find fx_water_mirror and fx_water_env, the latter being for A6(/A7) commercial.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: need normal water shader [Re: xXxGuitar511] #136601
06/19/07 03:05
06/19/07 03:05
Joined: Jul 2005
Posts: 192
Orange County
S
silencer Offline
Member
silencer  Offline
Member
S

Joined: Jul 2005
Posts: 192
Orange County
Hey Guitar, while I have you here...

I tried out your Normal Mapping shader and I couldn't get it to work.

I made the first skin a color map. 24 Bit Tga.

The second skin was a normal map I made with the Nvidia plugin for Photoshop CS2. 24 Bit Tga.

I put the model into my level and then attached "mat_NM" as the material.

It came out looking almost black and white inside of the game while running. Did I miss a step here?


AMD 64 x2 4400+ 2048mb DDR3200 NVidia 6800GS 256mb Soundblaster Audigy 2 A7 Commercial 7.07
Re: silencer [Re: silencer] #136602
06/19/07 07:36
06/19/07 07:36
Joined: Nov 2006
Posts: 70
UK!
erbismi Offline
Junior Member
erbismi  Offline
Junior Member

Joined: Nov 2006
Posts: 70
UK!
I had the same problem. Check in MED, on skin settings, that the model doesn't have a material setup. If it does just untick the tick box, and your problem should be solved.


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