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Re: normal map shader [Re: sgv3dmax] #136807
06/24/07 12:09
06/24/07 12:09
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
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tompo  Offline
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Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
1. try to add some light f.e. sun light in map properties in WED
2. try to change emmisive color to more bright one in texture propoerties in MED
3. wait for Guitar's reply... it's his shader


Never say never.
Re: normal map shader [Re: tompo] #136808
06/24/07 12:52
06/24/07 12:52

A
Anonymous
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A



do you have a normal map as second skin?

Re: normal map shader [Re: ] #136809
06/24/07 17:43
06/24/07 17:43
Joined: Apr 2007
Posts: 24
Earth-Asia-India-TNadu-Chennai
sgv3dmax Offline OP
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sgv3dmax  Offline OP
Newbie

Joined: Apr 2007
Posts: 24
Earth-Asia-India-TNadu-Chennai
Yeah, i have normal map as second skin.
Guitar...guitar...please help!

Re: normal map shader [Re: sgv3dmax] #136810
06/24/07 17:54
06/24/07 17:54
Joined: Apr 2007
Posts: 24
Earth-Asia-India-TNadu-Chennai
sgv3dmax Offline OP
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sgv3dmax  Offline OP
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Joined: Apr 2007
Posts: 24
Earth-Asia-India-TNadu-Chennai
[image][/image]

See the images of skin editor in MED.

Re: normal map shader [Re: sgv3dmax] #136811
06/24/07 20:38
06/24/07 20:38
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
What happens if you uncheck the "Material Setup"-Flag in the "Skin Settings" for each texture?

Re: normal map shader [Re: sgv3dmax] #136812
06/24/07 21:32
06/24/07 21:32
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Posts: 2,758
Antwerp,Belgium
Quote:

Yeah, i have normal map as second skin.
Guitar...guitar...please help!




Srr to be off-topic related but Guitar will not be on the forum for somewhile because of a HDD crash...
Just to let you know

Cheers

Frazzle


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Re: normal map shader [Re: frazzle] #136813
06/24/07 22:33
06/24/07 22:33
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
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tompo  Offline
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Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
Quote:


1. try to add some light f.e. sun light in map properties in WED
2. try to change emmisive color to more bright one in texture propoerties in MED




Last edited by tompo; 06/24/07 22:33.

Never say never.
Re: normal map shader [Re: tompo] #136814
06/25/07 03:43
06/25/07 03:43
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Sorry, I've been gone for a little while (as PHeMoX said)...

Everyones covered the basics. It's easier if your using the latest beta's, as you can simply right-click an object and under its properties menu, select the material option.

You can adjust material settings by right clicking the inlcuded "NM.wdl" from your "resources" tab in WED, and then opening the "customize" option. This will open all the options for customizing the shader.


A very unfortunate mistake on my part, the shader does not calculate the first light in the level. I had commented this out (for some odd testing reason). I'm hoping to realese a fixed version soon...


If your still having trouble, let me know (detailed descriptions please), and I'll help you the best I can...


- I should probably also add a demo level soon..., but this isn't really a priority at the moment.


xXxGuitar511
- Programmer
Re: normal map shader [Re: tompo] #136815
06/25/07 04:19
06/25/07 04:19
Joined: Apr 2007
Posts: 24
Earth-Asia-India-TNadu-Chennai
sgv3dmax Offline OP
Newbie
sgv3dmax  Offline OP
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Joined: Apr 2007
Posts: 24
Earth-Asia-India-TNadu-Chennai
Tried everything. Still the object is dark. When i move the camera to a side of the object, the + shape in the color map is displayed white. See the image. [image][/image]

Re: normal map shader [Re: sgv3dmax] #136816
06/25/07 04:54
06/25/07 04:54
Joined: Apr 2007
Posts: 24
Earth-Asia-India-TNadu-Chennai
sgv3dmax Offline OP
Newbie
sgv3dmax  Offline OP
Newbie

Joined: Apr 2007
Posts: 24
Earth-Asia-India-TNadu-Chennai
Guitar, i have sent you a private messge with all details.

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