BTW: Make sure you have at least Commercial Edition, the latest public beta (or at least a newer version)... Everything else looks fine, but I sent you another PM with more info...
Hey could anyone help out with a problem i'm having with normal maps?
I'm using the one by Matt_Aufderheide, Bloodline, William & xXxGuitar511. I just want to know how I can make the shader respond more to dynamic lights.
It looks like normal map shaded surfaces are not affected by dynamic lights. Any ideas?
I got it! Thank you for all the support. The image is attached. [image][/image]
The problem was with the Emissive color in the skin settings for the color map. It was left zero. Also, no other script is needed except the 'include <NM.wdl>;' in the main script. I still have to tweak my scene with the scripts guitar provided. Thanks again.
Quote: The problem was with the Emissive color in the skin settings for the color map. It was left zero. Also, no other script is needed except the 'include <NM.wdl>;' in the main script.
it doesn't look very normal mapped -- are you still including the effect in you script? it simply looks plain and bright, with a shadowed face caused by its own stencil.