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Re: normal map shader
[Re: sgv3dmax]
#136817
06/25/07 05:03
06/25/07 05:03
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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BTW: Make sure you have at least Commercial Edition, the latest public beta (or at least a newer version)... Everything else looks fine, but I sent you another PM with more info...
xXxGuitar511 - Programmer
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Re: normal map shader
[Re: Machinery_Frank]
#136820
06/26/07 07:57
06/26/07 07:57
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Joined: Apr 2007
Posts: 24 Earth-Asia-India-TNadu-Chennai
sgv3dmax
OP
Newbie
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OP
Newbie
Joined: Apr 2007
Posts: 24
Earth-Asia-India-TNadu-Chennai
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I got it! Thank you for all the support. The image is attached. [image]  [/image] The problem was with the Emissive color in the skin settings for the color map. It was left zero. Also, no other script is needed except the 'include <NM.wdl>;' in the main script. I still have to tweak my scene with the scripts guitar provided. Thanks again.
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Re: normal map shader
[Re: sgv3dmax]
#136823
06/27/07 08:59
06/27/07 08:59
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Quote:
The problem was with the Emissive color in the skin settings for the color map. It was left zero. Also, no other script is needed except the 'include <NM.wdl>;' in the main script.
it doesn't look very normal mapped -- are you still including the effect in you script? it simply looks plain and bright, with a shadowed face caused by its own stencil.
julz
Formerly known as JulzMighty. I made KarBOOM!
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