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simple run question #136963
06/18/07 04:36
06/18/07 04:36
Joined: Apr 2007
Posts: 24
Earth-Asia-India-TNadu-Chennai
sgv3dmax Offline OP
Newbie
sgv3dmax  Offline OP
Newbie

Joined: Apr 2007
Posts: 24
Earth-Asia-India-TNadu-Chennai
I am just a noob, trying to work with 3dGS. Here is my problem. After i build a simple level, when the 'run' command is given, it displays the window, but nothing moves. It just stays stuck. Please help.

Re: simple run question [Re: sgv3dmax] #136964
06/18/07 07:13
06/18/07 07:13
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
User
Poison  Offline
User

Joined: Apr 2007
Posts: 582
Germany
i think its a error with a script


Everything is possible, just Do it!
Re: simple run question [Re: Poison] #136965
06/18/07 17:28
06/18/07 17:28
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
...try pressing 0 [zero] to move your camera around.


xXxGuitar511
- Programmer
Re: simple run question [Re: xXxGuitar511] #136966
06/18/07 19:34
06/18/07 19:34
Joined: Apr 2007
Posts: 24
Earth-Asia-India-TNadu-Chennai
sgv3dmax Offline OP
Newbie
sgv3dmax  Offline OP
Newbie

Joined: Apr 2007
Posts: 24
Earth-Asia-India-TNadu-Chennai
It works! Thank you. By pressing 0 (zero), does it freeze / unfreeze the Run window?

Last edited by sgv3dmax; 06/18/07 19:35.
Re: simple run question [Re: sgv3dmax] #136967
06/18/07 20:09
06/18/07 20:09
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
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tompo  Offline
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Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
something like walk around camera freeze/unfreeze if any camera script was added

Last edited by tompo; 06/18/07 20:16.

Never say never.
Re: simple run question [Re: sgv3dmax] #136968
06/18/07 20:10
06/18/07 20:10
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
User
MrCode  Offline
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
no, it just locks/ ulocks the default camera.

If you want camera movement without having to press 0, you have to write your own camera code (which isn't really all that hard, at least for a flythrough cam).


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}

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