I am just a noob, trying to work with 3dGS. Here is my problem. After i build a simple level, when the 'run' command is given, it displays the window, but nothing moves. It just stays stuck. Please help.
If you want camera movement without having to press 0, you have to write your own camera code (which isn't really all that hard, at least for a flythrough cam).
Code:
void main()
{
cout << "I am MrCode,";
cout << "hear me roar!";
system("PAUSE");
}