use c_trace ahead from camera and if hit something and distance < something then don't move camera any further. or create invisible box with c_move + glide moving behind the player and place camera always at this block position. Something like bounding box for camera
Last edited by tompo; 06/25/0711:13.
Never say never.
Re: camera problem
[Re: tompo]
#137849 06/25/0713:1606/25/0713:16