Hi.. I'm using a very lowpoly model just to make the shadown of my player, for economy reasons. My model is set with overlay (black texture) and shadow parameters, because I won't wanna see it, just its shadow. But I'm having problems...

Some fragments of stencil shadow, like cast shadown, shows on the model. I already changed the cast flag but nothing happens...

Did Somebody try to do this before? Is this some calculation residue of stencil shadow?



Thanks guys...

Last edited by pesseba; 06/29/07 17:28.