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Re: Audi A6 + rims [Re: frazzle] #138972
07/01/07 16:28
07/01/07 16:28

A
Anonymous
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Just one question - what's the ~ polycount of the models?

thanx, mercuryus

Re: Audi A6 + rims [Re: ] #138973
07/01/07 16:42
07/01/07 16:42
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline
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vlau  Offline
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HK
Nice guy make nice car. Hope you can complete it
and share with us someday.

Re: Audi A6 + rims [Re: ] #138974
07/01/07 16:59
07/01/07 16:59
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline OP
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frazzle  Offline OP
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Antwerp,Belgium
@ mercuryus:

Well the Audi A6 itself has around 8000 polies, all of the rims are around
10000 polies with smoothing (without smoothing, 4000 polies) and the tire has 9000 polies ^^

@ vlau:

Quote:

Nice guy make nice car. Hope you can complete it
and share with us someday.




That really maded me blush ( ) vlau
Thanks for you kind words aswell, I might share it with you guys but I'm not completly sure about it yet

Cheers

Frazzle



Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Audi A6 + rims [Re: frazzle] #138975
07/01/07 18:18
07/01/07 18:18
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
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wow....are you using that for a 3D movie or something? considering the polycount and the quality of the models, if skinned well, you could put this in a racing film


- aka Manslayer101
Re: Audi A6 + rims [Re: mpdeveloper_B] #138976
07/01/07 18:33
07/01/07 18:33
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline OP
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frazzle  Offline OP
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Posts: 2,758
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Maybe
No actually I made it just the krick up my skills but seeing to the reaction of you guys, it seems that I already have enough No seriously, I had the intention of making this one of my best models so far
Btw, thanks for your astonishing reaction ^^

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Audi A6 + rims [Re: frazzle] #138977
07/01/07 19:42
07/01/07 19:42
Joined: Jan 2006
Posts: 121
Lithuania
3DRichard Offline
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3DRichard  Offline
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Posts: 121
Lithuania
Hi frazzle, congratulations your car looks very good, but i was hoping that you will make more than i did in the Audi A6 tutorial i made for you.
Anyway, your rims looks awsome, i see you're becoming a very good modeler.

Re: Audi A6 + rims [Re: 3DRichard] #138978
07/01/07 20:18
07/01/07 20:18
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline OP
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frazzle  Offline OP
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Antwerp,Belgium
Well like I said I am going to start a new project so I won't finish the Audi.

Quote:

Hi frazzle, congratulations your car looks very good, but i was hoping that you will make more than i did in the Audi A6 tutorial i made for you.




Your tut. was very helpfull but like you said the tut. you made wasn't
finished completely so I had to finish the rest of the Audi but without your help I would never stand where I stand today.

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Audi A6 + rims [Re: frazzle] #138979
07/04/07 10:30
07/04/07 10:30
Joined: Jan 2003
Posts: 1,169
Tennessee
AlexGFX Offline
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AlexGFX  Offline
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Posts: 1,169
Tennessee
Well ... It's a nice looking model.

However, the polycount is terrible for the amount of detail you have. All of that could easily be done in 3000-5000 including the rims. Can we have a look at your wireframe?

Re: Audi A6 + rims [Re: AlexGFX] #138980
07/04/07 11:03
07/04/07 11:03
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline OP
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frazzle  Offline OP
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Posts: 2,758
Antwerp,Belgium
Well the Audi itself has got 9000 polies with a shell modifier. Without this option around 4000 polies. The shell modifier is used for showing the inside of the model too, so it automaticly covers up the inside of the model with polies. This is off course not neccesairy but just to give it more detail. But I doubt that it's possible to make the four rims together with the car and keeping the amount of polies around your estimated amount of polies. With today's modern GPU, it's quite normal to have the amount of polies I've created together with a certain level of detail. Btw, which wireframe you wanted to overview, the car of the rims wireframe ??

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Audi A6 + rims [Re: frazzle] #138981
07/04/07 11:13
07/04/07 11:13
Joined: Jan 2003
Posts: 1,169
Tennessee
AlexGFX Offline
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AlexGFX  Offline
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Posts: 1,169
Tennessee
Both.

It's not impossible - normal maps are used for a reason. There is absolutely no need to model stuff to the level of detail you did (talking about the rims).

Cheers,
Alex

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