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neweton / basic 3dgs commands ? #139111
07/01/07 23:54
07/01/07 23:54
Joined: Jun 2007
Posts: 236
acknex.exe
ACKNEX007 Offline OP
Member
ACKNEX007  Offline OP
Member

Joined: Jun 2007
Posts: 236
acknex.exe
Hello,

i have a question..

can i create advanced physics system in normal 3dgs Physics commands ?

or do i need to use Newton Dynamics Engine ?

Thanks.

Re: neweton / basic 3dgs commands ? [Re: ACKNEX007] #139112
07/02/07 04:53
07/02/07 04:53
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
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MrCode  Offline
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M

Joined: Mar 2007
Posts: 677
0x00000USA
Advanced how exactly?

I've done a small hovercar code using the Gamestudio physics.


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: neweton / basic 3dgs commands ? [Re: MrCode] #139113
07/02/07 06:43
07/02/07 06:43
Joined: Jun 2007
Posts: 236
acknex.exe
ACKNEX007 Offline OP
Member
ACKNEX007  Offline OP
Member

Joined: Jun 2007
Posts: 236
acknex.exe
can it handle wheel , cylinder types ,etc ?
and what about speed ? can i make rag rolls ?

Re: neweton / basic 3dgs commands ? [Re: ACKNEX007] #139114
07/02/07 08:06
07/02/07 08:06
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
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Poison  Offline
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Joined: Apr 2007
Posts: 582
Germany
Yes you can create wheels easily and cylinder types too, but withe ragdolls the work would be harder you know.


Everything is possible, just Do it!
Re: neweton / basic 3dgs commands ? [Re: Poison] #139115
07/02/07 08:29
07/02/07 08:29
Joined: Jun 2007
Posts: 236
acknex.exe
ACKNEX007 Offline OP
Member
ACKNEX007  Offline OP
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Joined: Jun 2007
Posts: 236
acknex.exe
yes.. ragdolls are hard !

anyways happy to hear that 3DGS Physics system is enough to get started..

Re: neweton / basic 3dgs commands ? [Re: ACKNEX007] #139116
07/02/07 10:35
07/02/07 10:35
Joined: Dec 2005
Posts: 478
India
M
msl_manni Offline
Senior Member
msl_manni  Offline
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M

Joined: Dec 2005
Posts: 478
India
normal 3dgs Physics - Box and Sphere only work proper. All other types are buggy.

Instead use Newton with Lite-C. Very stable and supports, Sphere, Box, Cylinder, Cone, and Convex hulls and some others too. Ventilator has implemented the wrapper for it.

A better choice would be to use Ageia Physix, but cant find any wrapper for it. Though there is a wrapper in blitz3d. It supports Cloth and water too. Hope to find that somebody wraps it for 3DGS.


My Specialities Limited.
Re: neweton / basic 3dgs commands ? [Re: msl_manni] #139117
07/02/07 11:16
07/02/07 11:16
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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bstudio  Offline
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Joined: Aug 2006
Posts: 652
Netherlands
Someone started with a wrapper for Physix, but don't know if he released a actual dll for it. Would be a nice project though (though it would require the users of your game to download the driver)


BASIC programmers never die, they GOSUB and don't RETURN.
Re: neweton / basic 3dgs commands ? [Re: bstudio] #139118
07/02/07 11:17
07/02/07 11:17
Joined: Jun 2007
Posts: 236
acknex.exe
ACKNEX007 Offline OP
Member
ACKNEX007  Offline OP
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Joined: Jun 2007
Posts: 236
acknex.exe
how to do Water / Cloth Simulations ? is it possible with Newton ?

Re: neweton / basic 3dgs commands ? [Re: ACKNEX007] #139119
07/02/07 11:38
07/02/07 11:38
Joined: Dec 2005
Posts: 478
India
M
msl_manni Offline
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msl_manni  Offline
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M

Joined: Dec 2005
Posts: 478
India
Water / Cloth Simulations not possible with newton. Its only possible with Ageia Physix for now. Even Magnets are supported in Physix.

As for users of your game to download the driver is concerned, I suppose that is not necessary. You have to provide a couple of dll for it to work on user system.


My Specialities Limited.
Re: neweton / basic 3dgs commands ? [Re: msl_manni] #139120
07/02/07 11:40
07/02/07 11:40
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
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Poison  Offline
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Joined: Apr 2007
Posts: 582
Germany
Cloth and water pysics are possible with 3d gamestudio you must have the A7 pro edition for it.


Everything is possible, just Do it!
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