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Re: FPS Tutorial, Ent_move not moving
[Re: Xarthor]
#139921
07/06/07 18:57
07/06/07 18:57
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Joined: Jul 2007
Posts: 48
MattyTheG
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Newbie
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OP
Newbie
Joined: Jul 2007
Posts: 48
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I'm using A6, I assume ent_move works because the tutorial seems to be written for A6 but maybe it is a little buggy. I added c_move like you told me, and for entity I used the entity name, yet it comes up with an error compiling the script that cbabe is an unknown value or something like that, is this how I'm supposed to set it up? Code:
c_move(cbabe_MDL_002,move_vec,NULLVECTOR,glide);
cbabe_MDL_002 is her name on the sidebar on the left, and when I right click on her so I would assume that its right? Thanks for the help guys, appreciate it, especially knowing code for 2 versions, thats experience Xarthor
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Re: FPS Tutorial, Ent_move not moving
[Re: MattyTheG]
#139922
07/06/07 20:16
07/06/07 20:16
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Joined: Mar 2007
Posts: 776 Poor village - Poland ;)
tompo
User
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User
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
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read manual about c_move place this c_move in your cbabe's function/action and replace cbabe with me
example: c_move(me,vector(some_vector,0,0),nullvector,glide);
Never say never.
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Re: FPS Tutorial, Ent_move not moving
[Re: MattyTheG]
#139924
07/07/07 17:47
07/07/07 17:47
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Joined: Mar 2007
Posts: 776 Poor village - Poland ;)
tompo
User
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User
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
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create simple action and attach it to the model by WED
define _speed,skill1; action my_player { player = me; my._speed = 10; while(me) { c_move(me,vector(my.speed * time_step,0,0),nullvector,glide); wait(1); } }
Never say never.
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