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Honda CB1 + Driver #139939
07/06/07 21:40
07/06/07 21:40
Joined: Dec 2003
Posts: 104
Stralsund,Germany
leoman Offline OP
Member
leoman  Offline OP
Member

Joined: Dec 2003
Posts: 104
Stralsund,Germany
Hi, my new model and a driver

this modell has 6049 polys and 1 textur *gg*, it is not perfect, but i like it.

work it with Wing3d, render with Yafray

Image 1
Image 2
Image 3
Image 4
Image 5

Last edited by leoman; 07/06/07 21:42.

Sorry for my bad English! ***Neue Webseite!! Mit vielen neuen Infos! http://www.2662-thegame.de.vu***
Re: Honda CB1 + Driver [Re: leoman] #139940
07/06/07 22:42
07/06/07 22:42
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
The bike is good and the biker isn't bad, however, he could use some work. His arms tend to be big bends, and he seems too square-ish on his torso. And he lacks texture detail. Other than that, I like it.


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: Honda CB1 + Driver [Re: Towelie] #139941
07/07/07 00:16
07/07/07 00:16
Joined: Sep 2005
Posts: 508
Texas
not_me Offline
User
not_me  Offline
User

Joined: Sep 2005
Posts: 508
Texas
im not one to give critisism. personally i liked it...thats all there is to it from my stand point.


-Initiate Games
-Level designer

http://www.sckratchmagazine.com
Re: Honda CB1 + Driver [Re: not_me] #139942
07/07/07 01:59
07/07/07 01:59
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
i think the arms only look unnatural because of the way its shaded.. i think if you used a simple flat texture, it'd look a litte better.

Re: Honda CB1 + Driver [Re: lostclimate] #139943
07/07/07 09:02
07/07/07 09:02
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
The amount of detail you've created with +-6000 polies isn't bad at all
The unnatural sight of the arms could be caused like lostclimate already mentioned, through the way it's been shaded but I think there is another reason. The hands are to small compaired with the rest of the arms, it makes it look like a pointy unnatural arm. Maybe try to broaden the hands beginning from the wrist up on to therest of the hand The model qua from is oke, anatomically not perfectly correct but good enough, the textures are nice too but abit to shaded.
In overall, this looks quite promising ^^ !!

Cheers

Frazzle


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