Make sure your character's bounding box is set correctly with c_setminmax(my). You can check their bounding box by pressing F11 twice when run your level.
Re: How to walk in a house?
[Re: PeterM]
#140315 07/10/0714:2307/10/0714:23
You need to set your collision system up first to take advantage of my.poly = on in the manner you are looking for. see this Thread for an excellent example from Frederick_Lim, its A7 but you can just use the script to see how well walking on and in models can be. I think its just awesome how ever, this system really chews up the framerates as C_move instructions are all thats there.
Re: How to walk in a house?
[Re: Nems]
#140316 07/10/0717:1507/10/0717:15
It works now. I used ent_move instead of c_move thats why it didnt work.
But now when i have c_move and enemy comes close to me so he can hit me, I cant get away, its like my GLIDE doesnt work and i get stuck in the enemy...
did i write anything wrong?? c_move(my,my.force_x,nullvector,IGNORE_PASSABLE|GLIDE);
Tnx for your help
Re: How to walk in a house?
[Re: PeterM]
#140317 07/10/0722:2207/10/0722:22