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Re: Hero Of Olympus - Concept Demo [Re: Ahriman] #140469
07/12/07 00:21
07/12/07 00:21
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
It's very promising and I really like the overall style and it seems to be working gameplay-wise. Great work!

I do dislike this grunting voice that goes 'uuuuuuuurgh' or something, please o please remove that one, it's terribly annoying to hear (yes even for a place-holder sound )!!

Combat lacks a blocking ability with the shield I think? And personally I don't like games in which you get sort of knocked unconsciously when you're hit and you can't do anything. To get the combat more fluidly it's essential to get that right, for example the 'player-got-hit' animations should either be shorter or they shouldn't stun the player so much. You don't necessarily have to change this though, but personally I don't like it.

Apart from these two things, others have already mentioned the other things, like the emptiness of the level and lack of variation.

So far so good though, I'm looking forward to seeing more of this!!

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Hero Of Olympus - Concept Demo [Re: PHeMoX] #140470
07/12/07 05:49
07/12/07 05:49
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
That's amazing, I don't have the time to watch it till the end now, but.. WOW!

Only two things for now:

I think the skeleton are losing too much bones..
Maybe let the lose ~4 to 8 bones on a hit and make the bone sprites darker so that they fit to the skeletons.

Maybe you could make the rotation smoother when pressing another direction key.
It can be only visually like I did in Dragonrise or like it is done in NWN.
The character moves to the desired direction an while he's doing that he rotates towards that direction (fast but not immediate, absolute movement neccessary, not relative)

greets


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Hero Of Olympus - Concept Demo [Re: Ahriman] #140471
07/12/07 09:30
07/12/07 09:30
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
so...

the game is promising. the animations and animation speed is way too slow, and the batteling systems seems a bit stale, but its a good start. the question is, if you want to keep that style.

i personally like it. i like stylish games. however, you migth get with the kiddy issue. if you dont care, keep this style and polish it to make it look really pretty. if you think you dont want it kiddy, change the style to a more realistic approach.

i personally wouldnt give a damn and perfect this style to make it look really stunning...

keep up your good work, its a promising title!

Re: Hero Of Olympus - Concept Demo [Re: sPlKe] #140472
07/12/07 18:17
07/12/07 18:17
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
A W E S O M E

And you say it's a concept demo for simple indie makers : i don't have seen lot of such great concept games , even with 3DGS
you have some as cool things as God Of War on PS2 game , don't forget God Of War is 60-100 person , lot of 3D artists, 2-3 years to finish working full time.

But by putting your own originality you can demark fomr the PS2 game like a mini driving horse ride level or other original gameplay.



Anyway , great demo for a first shot ! Lot of potential and great commercial
game if you improve graphics, combos/powers in combat mode !!

-the lightening and texture look very flat, old style : try to bake 3D details
or use normal mapping shader , or baked stone specular lightening on walls ?

-same thing , the snakes don't seem to have great detailled textures, but perhaps your style game is between realistic/cartoon ?

another remark to improve your game :
-on the platforms put a detailled texture 'or it's cartoon style ??) ?

-Well diversified combat gameplay/strategie with ennemies would be better ,
like ennemies that could block hits some times,
also some combos and powers for ennemies and your heroe would be
necessary to avoid borring combat, not enought dynamic entairtaining ?

-More Dynamic/Strategic combat like Prince of persia or Zelda Zelda
were some attacks are better/necessary on some ennemies, jump attacks ,
attack avoid , throw can be added !!

Keep it up !

Last edited by TheExpert; 07/12/07 22:20.
Re: Hero Of Olympus - Concept Demo [Re: TheExpert] #140473
07/12/07 23:28
07/12/07 23:28
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
well i have to say i love it. I will probably watch it again once i get home, but there are some big things that need to be addressed, but those probably are going to be worked out in the final version, i realise that this is just an early prototype, thats what makes it so cool because most finished projects on this forum dont even look this good '_' anyways also as heelx said the fighting seems to need to be a little more intense right now it looks very basic, either speed it up, or add more technical stuff to it. great job.

Re: Hero Of Olympus - Concept Demo [Re: lostclimate] #140474
07/13/07 06:00
07/13/07 06:00
Joined: Aug 2003
Posts: 169
Tennessee, US
Ahriman Offline OP
Member
Ahriman  Offline OP
Member

Joined: Aug 2003
Posts: 169
Tennessee, US
Wow I have to be honest I didn't expect such an overall postive opinion about the video, I have to thank you all for your opinions and suggestions they are very helpful and productive.

I am sure being that E3 is still ongoing I will not hear from any of the publishers for a couple weeks but I will keep you guys updated. I will continue to do what work I can for now and try to add most of the suggestions that have been mentioned without straying away from ideas in place already.

There are many talented developers in this forum and I have a lot of respect for you going after essentially the same goal as myself to live our dreams and make the games, after all the main goal here is to entertain and have fun.

Again if you have seen the video and would like to comment or have suggestions dont hesitate everyone's comments are not taken lightly and they are appreciated.

Re: Hero Of Olympus - Concept Demo [Re: Ahriman] #140475
07/13/07 08:33
07/13/07 08:33
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
Are you hiring at all? Or is this a lonewolf project?

Re: Hero Of Olympus - Concept Demo [Re: lostclimate] #140476
07/13/07 20:37
07/13/07 20:37
Joined: Aug 2003
Posts: 169
Tennessee, US
Ahriman Offline OP
Member
Ahriman  Offline OP
Member

Joined: Aug 2003
Posts: 169
Tennessee, US
To answer your question yes we will be hiring soon, I will give more details on that when it comes time and if anyone is interested.

As far as the video my host has informed me that we have exceeded our bandwidth limit so I had to unfortunatley take the video down. For those who got to see it I hope you enjoyed the video, and saw the direction that this title is heading.

I will post more updates in this thread as development continues.

Re: Hero Of Olympus - Concept Demo [Re: Ahriman] #140477
07/13/07 22:19
07/13/07 22:19
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Don't hesitate to show us new ennemies or NPC , or levels

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