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Re: Running your game thru the Web [Re: chanwit] #140574
09/08/07 18:55
09/08/07 18:55
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Joined: Mar 2003
Posts: 4,264
Wellington
Hi Chanwit, for me that would be the preference as I am thinking that most clients would be more familiar with this approach than having an application specific window.

Re: Running your game thru the Web [Re: chanwit] #140575
09/08/07 20:20
09/08/07 20:20
Joined: Jun 2005
Posts: 59
M
maxxoros Offline
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maxxoros  Offline
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M

Joined: Jun 2005
Posts: 59
Yes, because If we run 3D apps inside a browser, it s the true web site for 3D, but not application. For normal user, any that go in browser mean "web" and in a window will be "application"

===

Re: Running your game thru the Web [Re: chanwit] #140576
09/18/07 20:06
09/18/07 20:06
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:


An additional idea is that you can make a game, let people play it for free on your website, and make money using Google Ad-sense or other ads.




I really really really like that idea. Off course the 3D games should run in our browser windows then, keep up the good work!

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Running your game thru the Web [Re: PHeMoX] #140577
09/20/07 23:26
09/20/07 23:26
Joined: Feb 2006
Posts: 69
C
chanwit Offline OP
Junior Member
chanwit  Offline OP
Junior Member
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Joined: Feb 2006
Posts: 69
Hi all,

Thanks for you feedbacks.
I'll show a demo video of the embedding feature soon.

Cheers,

chanwit

Re: Running your game thru the Web [Re: chanwit] #140578
09/22/07 17:32
09/22/07 17:32
Joined: Jun 2005
Posts: 59
M
maxxoros Offline
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maxxoros  Offline
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M

Joined: Jun 2005
Posts: 59
That sound interesting ,hope u could release any beta version of this tool kit

Re: Running your game thru the Web [Re: maxxoros] #140579
10/08/07 06:20
10/08/07 06:20
Joined: Jun 2005
Posts: 59
M
maxxoros Offline
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maxxoros  Offline
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M

Joined: Jun 2005
Posts: 59
any update, , please let us know

Re: Running your game thru the Web [Re: maxxoros] #140580
10/08/07 12:02
10/08/07 12:02
Joined: Feb 2006
Posts: 69
C
chanwit Offline OP
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chanwit  Offline OP
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Joined: Feb 2006
Posts: 69
Hi maxxoros,

I can tell you only that it's on its way and very soon.
And someone on this thread now what I mean

Cheers,

chanwit

Re: Running your game thru the Web [Re: chanwit] #140581
10/11/07 14:28
10/11/07 14:28
Joined: Jul 2006
Posts: 150
Deutschland/Germany, nahe Hamb...
dennis Offline
Member
dennis  Offline
Member

Joined: Jul 2006
Posts: 150
Deutschland/Germany, nahe Hamb...

Great idea, chanwit!

Re: Running your game thru the Web [Re: dennis] #140582
10/11/07 23:27
10/11/07 23:27
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Joined: Mar 2003
Posts: 4,264
Wellington
Can hardly wait chanwit, so looking forwards to scoring the first license but this is something we havnt discussed yet, how to make payments for the system if one does not have a credit card.( I could use my mother in laws though )

Secondly, would the license allow me to test heaps of versions to familiarise in the wrapper or is it one game, one wrapper?

In other words, I need to test the whole process first before wrapping a project up, can I do that?

Thirdly, is multiplayer part of the parcel?

If not, do you have any recomendations?

No need to answer now, I can wait for official release but I thought these questions might be good to be answered on release day.

Cheers...

Re: Running your game thru the Web [Re: chanwit] #140583
10/12/07 03:21
10/12/07 03:21
Joined: Oct 2007
Posts: 5
N
nassausky Offline
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nassausky  Offline
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Joined: Oct 2007
Posts: 5
Sheesh the site has no instructions or general overview on how it all comes together. It would be nice to know what you're getting into before purchasing the product. Does anyone have any idea what the general steps are to implement it?

Mike

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