Hey, thanks to all of your comments!
"Did you made yourself in that video?"No
definitely NOT ^^
"it would be better to morph vertices on the face", " taller or shorter characters with different body shapes"There are several reasons why I didn't researched this. First of all, A7 doesnt support at the moment morph targets (like in Sims 2, the source engine, Oblivion, etc.) and I wont use bones. Second: it doesn't fit to my desired design document. Thats it.
random buttonI never used this in any game.. but it's a nice suggestion which will make it onto my list for later enhancements.
I think also you should sell it to the community somehowI have different plans! The charactereditor will be released as a standalone app here for free so that you can play with that (secretely, I hope you will report bugs, too
). This will take some time, though, but this will be exciting, I guess!
"It should be possible to rotate the elements."This is technically possible and I will consider this somehow.
"The style is like Error indicated Wii like but I like it sofar because it's simple and it seems FUN"I had to take into account all possible and available preexisting solutions other developers made so far and it turned out that I do not have to reinvent the wheel to achieve what I want. The current solution is indeed a mixup of several elements which obviously appeared somewhere somehow - but in the end I'm lucky that it works, it's simple and it's fun.
"but *yawn* every little RPG offers such a thing"I think this is not a fashion nowadays, but a substantial progress that games allow easy user customized content creation. Even if it is not 100% necessary for a game, it's first of it all fun for the user (and an upgrade for the game) and a selling point
In my case I'm aiming with this inhouse tool into another direction, but I dont know how it turns out so I stop talking large about this ^^
"i'm curious about the "import wizard""importing is really easy. You can do it as well manually, but there are so many dumb people out there.. well, you know the rest of the story ^^
"I'd love to hear some small details on how you've accomplished some of this"First of all: I do not use shaders (except that ffp from the WIKI to avoid sorting errors)! Second: to achieve the realtime preview, I use render targets to combine all elements dynamically - though, you might expect a frame drop,.. no, it runs smoothly with about 100-150 fps on my crumply machine. The savefile per character contains all asset and texturesettings, so that I can rebuild the original file in the character editor, but for the use ingame the editor will export baked and compressed dds textures for faster loading, more performance and less memory consumption.
If you like to see it in realtime, come to the Dusmania
I'll try to add some more little features until then, so, well.. have good day ... thanks again for all critics.
Cheers!