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Making Main Menus #141095
07/14/07 13:06
07/14/07 13:06
Joined: Jul 2007
Posts: 4
A
alexryan14 Offline OP
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alexryan14  Offline OP
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Joined: Jul 2007
Posts: 4
How do i make a main menu??

Re: Making Main Menus [Re: alexryan14] #141096
07/14/07 13:17
07/14/07 13:17
Joined: Jan 2007
Posts: 651
Germany
R
RedPhoenix Offline
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RedPhoenix  Offline
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Joined: Jan 2007
Posts: 651
Germany
Do it.

(seriously, there are thousands of methods of making menus, it depends on what you want to have, so if you just request in one sentence, from where shall we know what you want?? Warcraft style of menu? Interactive or just some panels? You can make your menus out of complete Gs level, or just paint a picture in gimp, assign it in a panel with some buttons and show it at the beginning of your game! Please specify what you want, and I'll give you a more helpful answer.)

Re: Making Main Menus [Re: RedPhoenix] #141097
07/14/07 23:51
07/14/07 23:51
Joined: Jul 2007
Posts: 4
A
alexryan14 Offline OP
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alexryan14  Offline OP
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Joined: Jul 2007
Posts: 4
i want a menu with some cool sound effects and cool visual effects kind of like warcraft or something like that

Re: Making Main Menus [Re: alexryan14] #141098
07/15/07 00:15
07/15/07 00:15
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
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Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
etto...
firstly, WRONG FRIGGING FORUM!
secondly, be more specific, I have no clue what you mean. I can do cool visual effects 'n stuff ya'now?

Describe more in detail what you want.


"Yesterday was once today's tomorrow."
Re: Making Main Menus [Re: Inestical] #141099
07/15/07 01:53
07/15/07 01:53
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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Joined: Mar 2006
Posts: 3,538
WA, Australia
the following is based on my own experiences and some might disagree but this is ONE WAY to get around to do it, as well as avoiding embarrassment:

if you're a serious noob (which -- don't get mad -- you indicate you are through your kind of questions and posts so far) you do not want to start with menu (imho). learn how to do other stuff, because menu's require more organization than you might think. make a basic first-person shooter or something else really simple. it doesn't need to be planned or organized or anything, because it is purely experimental. look around the forum for ideas on what to do next and use the manual as well to help yourself expand your game with particle effects, different weapons, etc. look at the AUMs as well.

then after a while you'll decide you really want to get down and make a menu, but you won't ask on the forum because either you know enough about the syntax and many of the functions to be able to make a menu with only the help of the manual; or you would've come across menu examples in the AUMs and have acquired enough knowledge from them anyway.

good luck

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Making Main Menus [Re: JibbSmart] #141100
07/16/07 22:31
07/16/07 22:31
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Joined: Jan 2003
Posts: 4,305
I wonder why you guys answer to such diletantic questions.
If someone is a beginner, he should ask a (simple) question still seriously, and not
like a five year old. (He probably cant even make a game yet, that requires a main menu)

Re: Making Main Menus [Re: Damocles] #141101
07/17/07 17:03
07/17/07 17:03
Joined: Nov 2004
Posts: 1,011
South Africa
capanno Offline
Serious User
capanno  Offline
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Joined: Nov 2004
Posts: 1,011
South Africa
Try typing the line: function{loadwarcraft3typemenuwithsomecoolsoundeffectsandcoolvisualeffects;}

Re: Making Main Menus [Re: capanno] #141102
07/21/07 11:18
07/21/07 11:18
Joined: Jul 2006
Posts: 503
Australia
A
adoado Offline

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adoado  Offline

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Joined: Jul 2006
Posts: 503
Australia
On a more serious note...;)

If I were you and if you are using C-script (I am not sure if it is different for Lite-C, I am not a user of that yet) I would read up on these things in the manual, and just practice around with them:

Panels, Texts, Buttons, etc.

Just get used to using them and then once you know the basic parts just plan out a simple menu from there. They can require some planning when you want to achieve a visually good and complex menu.

Hope it helps,
Adoado.


Visit our development blog: http://yellloh.com
Re: Making Main Menus [Re: adoado] #141103
07/25/07 23:15
07/25/07 23:15
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
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MrCode  Offline
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M

Joined: Mar 2007
Posts: 677
0x00000USA
And your first menu doesn't have to be spectacular. I mean, here's one I created for a small minigame I'm developing:



As you can see, it's very simplistic. Just the basic needed functions for a main menu.

(On a side note, I doubt that was a good subtitle choice, I just thought of it off the top of my head, .)


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}

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