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Re: Making Main Menus
[Re: alexryan14]
#141098
07/15/07 00:15
07/15/07 00:15
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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etto... firstly, WRONG FRIGGING FORUM! secondly, be more specific, I have no clue what you mean. I can do cool visual effects 'n stuff ya'now?
Describe more in detail what you want.
"Yesterday was once today's tomorrow."
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Re: Making Main Menus
[Re: Inestical]
#141099
07/15/07 01:53
07/15/07 01:53
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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the following is based on my own experiences and some might disagree but this is ONE WAY to get around to do it, as well as avoiding embarrassment:
if you're a serious noob (which -- don't get mad -- you indicate you are through your kind of questions and posts so far) you do not want to start with menu (imho). learn how to do other stuff, because menu's require more organization than you might think. make a basic first-person shooter or something else really simple. it doesn't need to be planned or organized or anything, because it is purely experimental. look around the forum for ideas on what to do next and use the manual as well to help yourself expand your game with particle effects, different weapons, etc. look at the AUMs as well.
then after a while you'll decide you really want to get down and make a menu, but you won't ask on the forum because either you know enough about the syntax and many of the functions to be able to make a menu with only the help of the manual; or you would've come across menu examples in the AUMs and have acquired enough knowledge from them anyway.
good luck
julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: Making Main Menus
[Re: adoado]
#141103
07/25/07 23:15
07/25/07 23:15
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Joined: Mar 2007
Posts: 677 0x00000USA
MrCode
User
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User
Joined: Mar 2007
Posts: 677
0x00000USA
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And your first menu doesn't have to be spectacular. I mean, here's one I created for a small minigame I'm developing: As you can see, it's very simplistic. Just the basic needed functions for a main menu. (On a side note, I doubt that was a good subtitle choice, I just thought of it off the top of my head, .)
void main()
{
cout << "I am MrCode,";
cout << "hear me roar!";
system("PAUSE");
}
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