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A7 and Wiiware #141628
07/17/07 14:32
07/17/07 14:32
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline OP
Serious User
Nardulus  Offline OP
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Garage Games has released information that Torque now supports Wii and it is offering a license intended for Wiiware development for indy developers.

I have seen Torque running on the Wii, so it does exist.

Any plans for A7 to support Wiiware?

Ken

Re: A7 and Wiiware [Re: Nardulus] #141629
07/17/07 15:39
07/17/07 15:39
Joined: Jul 2000
Posts: 27,935
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,935
Frankfurt
Not at the moment. But this possibility certainly exists.

Re: A7 and Wiiware [Re: jcl] #141630
07/17/07 18:01
07/17/07 18:01
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline OP
Serious User
Nardulus  Offline OP
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Cool, let us know if we can help.

We are on track to release our commerical Wii title in 2008.

I would also like to get a title onto Wiiware, and would like to use 3DGS in that effort.

Ken

Re: A7 and Wiiware [Re: Nardulus] #141631
07/18/07 02:12
07/18/07 02:12
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
How would a DirectX engine work with the Wii? Would this require a possibly lengthy port to OpenGL?


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