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model trouble #141803
07/18/07 04:27
07/18/07 04:27
Joined: Nov 2005
Posts: 68
S
scurvy Offline OP
Junior Member
scurvy  Offline OP
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S

Joined: Nov 2005
Posts: 68
Hello again. I thought I had it all figured out at one time. I have
reinstalled my engine a couple of times and gone back and forth with
version 6.5 & 6.6 on my hard drive. At one time I had my guards animated
but now they just slide around and don't walk! They shoot, bleed and die
like they should and I have even used the stock female model that comes
with the engine. Has anyone else had this problem? This is useing the
first prospective shooter templete and the other stock templetes. My
game is about done just trying to figure out the bugs! Is there a bug
somewhere in a templete that needs updating?
Please help and thank you

Re: model trouble [Re: scurvy] #141804
07/18/07 20:29
07/18/07 20:29
Joined: Sep 2003
Posts: 733
Whitefish, Montana
JazzDude Offline
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JazzDude  Offline
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Joined: Sep 2003
Posts: 733
Whitefish, Montana
If you have a flag marked "wheels", uncheck it. That solved the problem for me when I was
using 6.4, but maybe it's not the reason in subsequent versions.

Re: model trouble [Re: JazzDude] #141805
07/19/07 02:38
07/19/07 02:38
Joined: Nov 2005
Posts: 68
S
scurvy Offline OP
Junior Member
scurvy  Offline OP
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Joined: Nov 2005
Posts: 68
Sorry
But I couldn't find a flag named wheels. I have reinstall 6.6 do to
the fact it is doing the same thing in 6.3,6.4,6.5&6.6 . I also have done
a new level from scratch to see if was correpted somewhere. But the guard
cbabe.mdl still don't walk or run but it shots,dies,bleeds,etc... It makes
no since I have reinstall from different exes and versions. I guess maybe
it could be a windows update do to the fact at one time it worked ok. But
I would have thought it work mess with all animations and not just the legs
but if you could tell me where the flag is I could check it? Any other help
is welcome and I thank all who do!

Re: model trouble [Re: scurvy] #141806
07/19/07 04:17
07/19/07 04:17
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
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Joined: Apr 2006
Posts: 1,551
Netherlands
Do all the animations work in MED after A6.60 update? Are you using the old templates or the new from A6.60?


smile
Re: model trouble [Re: D3D] #141807
07/19/07 16:12
07/19/07 16:12
Joined: Nov 2005
Posts: 68
S
scurvy Offline OP
Junior Member
scurvy  Offline OP
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S

Joined: Nov 2005
Posts: 68
Yes, I have double check the model and it walks and runs in the model
editor. As far as the new templetes go if they are in the update file to
6.60 I guess they are updated to. If not maybe not but where are they
located. I thought when you updated the editors exe they would be with it.
Thank you

Re: model trouble [Re: scurvy] #141808
07/19/07 22:15
07/19/07 22:15
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
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D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
If the paths in your script are pointing to Program Files\\GStudio6\\template_6.. then your project uses the new templates. However if you saved the templates in your project directory and point to the same directory the project uses the older templates.

Creating a shooter is 'fairly' easy with GameStudio. So why not take 1 model and create a small test level with the current Shooter template. You will soon find out what the problem is. Maybe it require a little change in your code.


smile
Re: model trouble [Re: D3D] #141809
07/20/07 00:57
07/20/07 00:57
Joined: Nov 2005
Posts: 68
S
scurvy Offline OP
Junior Member
scurvy  Offline OP
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S

Joined: Nov 2005
Posts: 68
Not sure what you are talking about! But I was creating a shooter with the
templete scripts on a fresh install from scratch " have done it before". And
took one model cbabe.mdl because it came with package. I created a flat
platform with a player and one guard then attached the two scripts. compiled
and saved then ran the level. My player works fine movement,weapons,etc.. But
the guard seems to come straight to me on attack and the shoot animation and
die work fine. I move my player around the platform for different angles but
where the guard follows me the legs remain in one position and it slides like
it is on a moving table or something. I create a directory in Program Files\\
Gstudio6\\game and save the level,model & scripts in there. Everything seems
to run fine but the guards walking and running. It's like it is finding the
animations for everything except to walking and running. In the past it was
easy to create a shooter then something just happened.
Thanks for your help

Re: model trouble [Re: scurvy] #141810
07/20/07 03:04
07/20/07 03:04
Joined: Nov 2005
Posts: 68
S
scurvy Offline OP
Junior Member
scurvy  Offline OP
Junior Member
S

Joined: Nov 2005
Posts: 68
P.S. After installing 3rd person I notice the cbabe.mdl is walking and running
as the player but is not as the guard. My guess is something in the guards
bipedAnim01.wdl is messed up. But not good at scripting yet so don't know what
I am looking for? Or some kind of compatability problem any one with any idea
what I sould look for? Would really like some help please, thank you!

Re: model trouble [Re: scurvy] #141811
07/21/07 20:48
07/21/07 20:48
Joined: May 2007
Posts: 43
Austin, TX
Afox Offline
Newbie
Afox  Offline
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Joined: May 2007
Posts: 43
Austin, TX
Yeah this is a problem that came with A6. There are a couple of threads about it. There is no solution unless you write your own script. The problem is that the template script moves the enemy while it attacks and plays the attack animation which has no leg movement (only arm out and shooting). You can sort of solve this by adding movement to the legs in the attack animation of the model BUT if the enemy is close to you it stops moving forward but continues to attack and play the attack animation, then you get a moonwalk like effect.
Another semi solution is to make the enemy stand still all the time, (remove x, y, and z force in the behavior options) but who wants stationary enemies? Good for a turret like robot I guess...

Anyway the old templates, pre A6, would move the enemy a little, then attack, then move again so you had the walk, shoot, walk, shoot... I have begged them to bring this functionality back but to no avail. Maybe you can talk a scripter into modifying the template code for you so your enemy does this.


A7.86 Pro/Artist
Alex's 3D

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