|
Re: model trouble
[Re: scurvy]
#141811
07/21/07 20:48
07/21/07 20:48
|
Joined: May 2007
Posts: 43 Austin, TX
Afox
Newbie
|
Newbie
Joined: May 2007
Posts: 43
Austin, TX
|
Yeah this is a problem that came with A6. There are a couple of threads about it. There is no solution unless you write your own script. The problem is that the template script moves the enemy while it attacks and plays the attack animation which has no leg movement (only arm out and shooting). You can sort of solve this by adding movement to the legs in the attack animation of the model BUT if the enemy is close to you it stops moving forward but continues to attack and play the attack animation, then you get a moonwalk like effect. Another semi solution is to make the enemy stand still all the time, (remove x, y, and z force in the behavior options) but who wants stationary enemies? Good for a turret like robot I guess...
Anyway the old templates, pre A6, would move the enemy a little, then attack, then move again so you had the walk, shoot, walk, shoot... I have begged them to bring this functionality back but to no avail. Maybe you can talk a scripter into modifying the template code for you so your enemy does this.
|
|
|
|